Space Engineers

Space Engineers

Concrete Tool - placing voxels in survival
Mostrando 21-30 de 50 aportaciones
< 1  2  3  4  5 >
Actualización: 17 MAR 2017 a las 7:12

- Fixed not working in v01.178.307.

Actualización: 4 MAR 2017 a las 5:26

- Fixed a DS-side error when players equipped the tool.

Actualización: 17 FEB 2017 a las 0:23

- Fixed input detection, now it will never be triggered when in menus (due to API improvements).
- Cleaned code and removed unnecessary parts (like a stable branch condition) and entity components.

Actualización: 26 ENE 2017 a las 10:07

- Fixed not working in v01.172.

Actualización: 13 NOV 2016 a las 8:46

- Fixed tool throwing errors when equipping it without an asteroid/planet in range.

Actualización: 12 NOV 2016 a las 5:06

- Fixed for v01.161.
- Voxel map finding is now based on the target position instead of the player position.
- Multiple voxel maps will enable you to switch through them using USE control.
- Improved performance when holding tool (probably not noticeable).

Actualización: 16 SEP 2016 a las 22:59

- Fixed compatibility with v01.153 (develop).

Actualización: 23 AGO 2016 a las 7:58

- Fixed for latest game versions, both branches.
- Changed the placement technique, it now uses the voxel hands' box method.
- Added a new improved placement box with some extra parts that indicate the snapping mode which helps identify where it can go.
- Added the ability to rescale (0.5 to 3m) and slightly adjust distance (2m to 6m, default 4m) of the placement box.
- Ammo usage now depends on the box scale, 1:1 with the scale value.
- Ammo usage is now sychronized to server so it works properly for MP clients.
- Added sounds for most tool related actions.
- Removed all other commands and added "/concrete help" which details all the input combinations that can be used.
- Removed unneeded DX9 textures.
- Due to API changes, the crosshair can no longer be changed so that functionality has been removed.

Actualización: 23 AGO 2016 a las 7:47

(see next update)

Actualización: 18 FEB 2016 a las 22:06

- Fixed errors due to code changes in v01.122.