Left 4 Dead 2

Left 4 Dead 2

The Hive (Part 5/6)
Wyświetlanie 1-6 z 6 pozycji
Aktualizacja: 17 maja 2020 o godz. 0:53

-Fixed major crash issue on map 3 where a corrupted stair-case model was drawing heavily on system resources. Computers with low-graphics settings in L4D2 would crash the game as it did not have a high enough threshold of system resources to work with
-Extended escape timer on map 5 by an additional minute
-Reworked laser grid in map 2 to improve appearance and minigame
-Introduced a call for 'sb_stop 1' to the game console that will prevent the bots from entering the laser hall (so long as sv_cheats 1) is enabled. On completing the laser trap challenge or dying and respawning, the map will resume bot control (setting sb_stop to 0)
-Fixed multiple graphical and functionality issues and introduced many quality of life improvements

Aktualizacja: 20 sierpnia 2018 o godz. 5:35

refer to part 1 for change notes

Aktualizacja: 21 lutego 2015 o godz. 3:11

Refer to gamemaps.com 'The Hive' listing for changes!

Aktualizacja: 20 lutego 2015 o godz. 23:32

Refer to gamemaps.com 'The Hive' listing for changes!

Aktualizacja: 5 lutego 2015 o godz. 6:34

Updated to Mirror gamemaps.com Submission

Aktualizacja: 1 lutego 2015 o godz. 20:58