Left 4 Dead 2

Left 4 Dead 2

The Hive (Part 5/6)
Affichage des entrées 1-6 sur 6
Mis à jour le : 17 mai 2020 à 0h53

-Fixed major crash issue on map 3 where a corrupted stair-case model was drawing heavily on system resources. Computers with low-graphics settings in L4D2 would crash the game as it did not have a high enough threshold of system resources to work with
-Extended escape timer on map 5 by an additional minute
-Reworked laser grid in map 2 to improve appearance and minigame
-Introduced a call for 'sb_stop 1' to the game console that will prevent the bots from entering the laser hall (so long as sv_cheats 1) is enabled. On completing the laser trap challenge or dying and respawning, the map will resume bot control (setting sb_stop to 0)
-Fixed multiple graphical and functionality issues and introduced many quality of life improvements

Mis à jour le : 20 aout 2018 à 5h35

refer to part 1 for change notes

Mis à jour le : 21 févr. 2015 à 3h11

Refer to gamemaps.com 'The Hive' listing for changes!

Mis à jour le : 20 févr. 2015 à 23h32

Refer to gamemaps.com 'The Hive' listing for changes!

Mis à jour le : 5 févr. 2015 à 6h34

Updated to Mirror gamemaps.com Submission

Mis à jour le : 1 févr. 2015 à 20h58