Space Engineers

Space Engineers

[Updated 2021] Wormhole Portal (Lightweight Stargate)
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Actualización: 30 MAY 2015 a las 9:09 p. m.

* Added DX11 textures. Quality is far inferior to DX9, don't know why.
* Scripting changes: Will now execute multiple programming blocks if named or grouped.

Actualización: 29 MAY 2015 a las 9:54 a. m.

* Fix for 01.084 game update

Actualización: 23 MAY 2015 a las 8:59 p. m.

* Remove physics from event horizon and iris. This means no more exploding gates.

Actualización: 22 MAY 2015 a las 11:55 p. m.

* Removed debug message.

Actualización: 22 MAY 2015 a las 10:51 p. m.

* Fixed case where portals without gravel wouldn't travel two-way.
* Added debug logging. If something happens, send %APPDATA%\SpaceEngineers\Storage\377773977.sbm_Stargate\Portal.log. The server side has more detail.

Actualización: 9 MAY 2015 a las 3:13 a. m.

* Added block grouping support.
* Added LCD panel support, with provided textures.
* Code revamped, now allows door mods to work in the same world.
* Fixed programming block bug when closing portal.

Actualización: 7 MAY 2015 a las 2:31 p. m.

* Fix for game update 01.081.

Actualización: 3 MAY 2015 a las 6:20 p. m.

* Plug exploit with AutoDHD allowing players to find enemy gates.

Actualización: 2 MAY 2015 a las 12:39 a. m.

* Added code to attempt to detect and recover from ships disappearing. Since I can't reproduce it, this code is untested.

Actualización: 1 MAY 2015 a las 8:51 p. m.

* Added [Autoclose=##] tag, which will force the portal to automatically close after ## seconds, no matter what goes through.