Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

End of Dayz(Horrors pt. 1)
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Update: 24 Jan, 2015 @ 7:38pm

Added some higher value Nuyen deposit/withdrawl amounts to save you having to make so many small transactions

fixed an error where quest items were not being correctly removed on Fresh character restart.

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I will have a Knight Errant warehouse with tier 3 weapons/armor/gear done by the end of the weekend, possibly the Initiates Lodge for tier 3 magic as well if things go smoothly.

The Initiates Lodge will have several minor quests of its own for you to do that will enable you to become Initiated yourself (Will allow Astral travel if I can get things to work the way I want)

I'm hoping to get Power and Weapon focuses built and implemented that will be available for sale there as well. Power focuses helping offset Essence losses for Magic rating and Weapon focuses will add to varying combinations of Armed Combat/Chi powers

Update: 24 Jan, 2015 @ 2:06pm

Minor fix in building 1, to re re fix merchant being eaten by zombies

Update: 24 Jan, 2015 @ 2:04pm

Update: 24 Jan, 2015 @ 3:18am

fixed an error where feeding Dog wasnt using the box of dog treats unless he leveled up.

fixed a problem where the zombies occasionally killed the gun merchant in building 1 before player got to him.

If you restart with a fresh character now(done through the desk in the main room of the hideout) you get appropriate contact info for hireable Adept or Street Samurai depending on how many restarts you've made(note every restart makes the zombies higher level to begin with and the game much harder so its not something to be done casually)

Zombie ai problem seems to be fixed now but I'm still working on a custom AI for them that will have them wander aimlessly unless they see or hear someone on your team. this should keep them from bum rushing you directly but will make it harder to herd them

**coming soon**

access to City locations with tier 3 gear and magic(this will slow down adding next building in the neighborhood but once I add in decking that will eat up most of my design time so I'm hoping to get all the basic attack and wave things done first)

Update: 23 Jan, 2015 @ 6:12pm

Just a title change, CoD style seemed to bother and turn some people off giving the game a shot

Update: 23 Jan, 2015 @ 5:25pm

Ok I think I got the zombies fixed enough that they shouldnt need to wait to be within sight before they start moving now.

Still working on a custom AI for them that will have them moving in a random direction if they dont have a PC in sight but might be awhile until I get that implemented.

Update: 22 Jan, 2015 @ 11:51pm

tweaked out some zombies stats(levels 5+) , nerfed their quickness and dodge a bit

trying out one of the new gumbo AI control scripts with them too, might get switched back if i find it causing more problems than being a benefit.

Zombies are currently seeming to need to wait until they get visual sight of an enemy before they start to move, I'm working to get them back to coming out to find you like they had been previously, I'll post the changes here if I can sort out exactly what I need to do to get them to move and act the way I want again.

Update: 22 Jan, 2015 @ 10:11pm

Fixed the problem where zombies were doing nothing but standing there waiting to be killed.(partially tested out so if anyone runs into more problems with it on any maps let me know)

Added a Hiring fee in addition to the pay expected for each wave you take one of your hired companions into.(needed something to offset the huge bonus in how easy they made the waves compared to not having them, and this gives an incentive to keep them alive rather than just used as cannon fodder)

Altered some mid level zombie stats to keep them tough but not over the top, these will get shifted around more as the game gets playtested more and I get more input on how people are doing.

Update: 22 Jan, 2015 @ 7:17pm

Update: 22 Jan, 2015 @ 4:15am

removed the wave restriction for accessing the Karma and Nuyen bank located in the hideouts bedroom