Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

End of Dayz(Horrors pt. 1)
71 Comments
Sindmar 11 Mar, 2024 @ 6:12am 
i know this is a major necro but i just found this mod after coming back to the game and i am enjoying it so far, but there is one major problem i am encountering: when i get my first guy killed the AI freezes, never finishes their turn and i am just stuck in game when i should be starting a new character, is there some kind of workaround for this?
Valhallo 26 May, 2016 @ 2:49pm 
Is this finished?
dont_stop_learning  [author] 18 Aug, 2015 @ 10:28pm 
I doubt I'll be putting any more work into this version but do plan on transferring it to be Hong Kong compatible provided thats possible and expanding to include storyline and additional modifications. as for the mages and shamans you'll need to get a high enough barter skill and talk to the shopkeep in your neighborhood to get directions to them. i think you can get them from the mage at the bazaar as well.
pokerface_666 18 Aug, 2015 @ 8:20am 
I am now at Wave 17 and my Dog is level 3. I was also able to hire Tier 2 Samurai and Adept.... but where are the Mages and Shamans. Is there a possibility to check the Matrix? And another question I need an answer to is: do you plan to go on with End of DayZ or did you put it in a "dark corner"? I hope not.. because I like it. A story is needed here :)
dont_stop_learning  [author] 16 Aug, 2015 @ 1:13am 
I think that choice mostly is dependent on if you have open areas for those pieces of equipment to go.
dickerson.john 15 Aug, 2015 @ 11:28am 
oh, I think I have some info that will help with a bug someone else reported. Part way through my game, when I scavenge it stated asking me if I wanted to equip the item or send it to my stash. I think change was around when I hired my first party member, a level 4 samurai. It's been that way ever since
Jormundgand 17 Jul, 2015 @ 10:02pm 
+1 to pokerface; I usually get entirely overwhelmed at wave 6 regardless of what I do.
pokerface_666 15 Jun, 2015 @ 10:21am 
I really like this one. But the Zombies overwhelm me. I managed to discover the Bazar, the Cyberdoc and I also managed to get the bonus map. My charakter is quite Decent with the Shotgun, but the Zombies overwhelm me. There is no chance for me to win. I have also hired a Tier 1 Samurai and Adept + Dog and still no chance after I don't know which wave.

Tell me, do you intend to keep the Difficulty Level really that high?
sanddorn 3 May, 2015 @ 9:30am 
It's really a different use of the same material. I like it a lot.

It may be worthwhile to consider another image. For some time I couldn't get the motivation to try it.
dont_stop_learning  [author] 2 Mar, 2015 @ 9:30pm 
been pretty busy the last week or so, should have an update with some fixes and hopefully better AI for the deaders worked out sometime in the next few days.
dont_stop_learning  [author] 21 Feb, 2015 @ 8:00pm 
I'll check into that, might have to update the modes to be cooked in like other gear.
LionOfComarre 21 Feb, 2015 @ 9:50am 
Equiping killing hands increases the damage from both the fist weapons and the hand razors, but it removes all the alternate attacks from the hand razors. It still causes bleed though.
dont_stop_learning  [author] 12 Feb, 2015 @ 6:36pm 
fresh update with the new zombies is up
LionOfComarre 12 Feb, 2015 @ 9:44am 
Dogs. My god.
dont_stop_learning  [author] 12 Feb, 2015 @ 12:21am 
alternate zombie types seem to be spawning correctly, It will take a day or so to finish making custom attacks/abilities for them and then I'll post the update with them. they will be limited strictly to the standard wave map(your local neighborhood) for now until I make sure any bugs are ironed out and they work the way I want, then I'll start changing over the other maps to include them.

the new types are: rock throwers, capable of ranged attacks, weaker overall
boosters, capable of boosting other zombies in different ways
zombified dogs, fewer HP but more move, high lvl ones may reduce your
move when they hit you

reworked the base zombies a little bit, some minor stat changes and new attacks that can penetrate armor for higher level zombies, their bleeding ability now ignores armor using DC abilities
LionOfComarre 11 Feb, 2015 @ 5:47am 
Do hand razors count as unarmed for the purposes of killing hands?
dont_stop_learning  [author] 11 Feb, 2015 @ 2:25am 
some major overhauling of the pack done, see change notes for specifics
dont_stop_learning  [author] 10 Feb, 2015 @ 1:03pm 
the following characters are able to change their appearance by changing armors, I think the model I chose for the initial one is unchangeable, I'll fix that when I get around to cosmetic changes.

At the moment I'm redoing a complete set of items, weapons/spells/consumeables/armor specificaly for this UGC which is super time consuming but after that I'll be back to work on more noticeable changes, first of which will be some alternate zombie types so there are varying kinds coming at you every wave instead of just the basic ones I started with.
masterofflys 10 Feb, 2015 @ 11:45am 
He shouldn't be locked in them, I've upgraded my armour several times. Unless you're just talking about his appearance, in which case I hadn't noticed.
SabreFang 9 Feb, 2015 @ 7:35am 
You're awesome! I have one more quick question, the default character is locked in his SINless rags; is that on purpose?
dont_stop_learning  [author] 9 Feb, 2015 @ 4:51am 
I'm having some dependency problems right now and the grenades came from one of those packs so thats probably the issue. I'm in the middle of cooking a full set of items specifically for the UGC so this wont come up again.
SabreFang 8 Feb, 2015 @ 8:17pm 
This may be something obvious that I am missing, but I bought a Cavalier Frag Grenade at the bazaar, and cannot for the life of me figure out how to use it... Great content though, I'm really enjoying it!
dont_stop_learning  [author] 7 Feb, 2015 @ 12:55am 
ran into a serious computer snafu thats messed with how the editors working so it will probably be a few days at least before I get anymore updates or bug fixes taken care of
dont_stop_learning  [author] 6 Feb, 2015 @ 2:25am 
First Astral Quest done, specific info in the Change Log
Ulfhedinn 4 Feb, 2015 @ 4:13pm 
Ok I found a new occurance, I was able to shoulder a door in that I was never able to manipulate before in Building 1 (Civic Center) , not sure what changed but I wanted to report that it might've been on my end or a corrupt file or just something weird, but I am able to talk to the first merchant, and apologies for the previous comment I had Building 1 and 2 confused when I said that the merchant would have nothing to do with me.
dont_stop_learning  [author] 4 Feb, 2015 @ 3:01pm 
the Dog Treats are one of the things you get from using the scavenge spots around the neighborhood and in the buildings. the Barter restriction is on the door before the merchant in building 1 so as long as you could see him there shouldnt be a reason you cant interact with him. I"ll check into it though
Ulfhedinn 4 Feb, 2015 @ 10:07am 
I was able to go into the Civic Center , had a bartering of like 3 , and the merchant had nothing to do with me , never found the dog treats to get the dog companion.
dont_stop_learning  [author] 2 Feb, 2015 @ 3:33pm 
the total number of zombies goes up 2 per wave, with a limit of 20 active on the map at any one time. You can pick up a free companion(Dog) anytime wave 5 or later, and if you travel to the Bazaar you can get access to up to 2 hired companions as well which should help. The zombie stats go up pretty minimally from level to level, mostly just in body as you said.

there are some pretty cheap weapons in Building 1(available to enter wave 3 or later with a 1 Bartering to get the Merchant to deal with you).
Ulfhedinn 2 Feb, 2015 @ 2:20pm 
Is it normal for the amount to about triple from Wave 1-5 to 6-11 ? , That is a bit steep of a difficulty curve in my opinion if only my opinion for someone who has primitive weapons , no gear , no guns , no cyber ware , no spells , no spirits (focii) and unless they are stacking body as their only upgrade , maybe a 3 in 2 stat/skills.
dont_stop_learning  [author] 2 Feb, 2015 @ 1:49pm 
they increase in "level" on waves 6, 11, 16, 21 etc...
Ulfhedinn 2 Feb, 2015 @ 11:15am 
What determines when the Zeds get stronger ?
dont_stop_learning  [author] 1 Feb, 2015 @ 10:55pm 
no problem, hope you enjoy it, if you run into any bug or problems just let me know.
ProfileName 1 Feb, 2015 @ 10:52pm 
Thanks!
dont_stop_learning  [author] 1 Feb, 2015 @ 10:51pm 
you hit the green subscribe button up above, I recomend closing and restarting steam after that, then just start the game and hit new game and it should be in your list of options to choose from
ProfileName 1 Feb, 2015 @ 10:50pm 
how do i add this?
dont_stop_learning  [author] 29 Jan, 2015 @ 11:08pm 
Added Initiates Lodge and tier 3 Magic Merchant, specifics in Change Log
TauER 29 Jan, 2015 @ 6:24am 
коол
TauER 29 Jan, 2015 @ 6:24am 
СЛАВА УКРАСЬКЕ!!!!!
dont_stop_learning  [author] 28 Jan, 2015 @ 5:38am 
Added bonus map for some Nuyen grinding, info about in in Change Notes
dont_stop_learning  [author] 26 Jan, 2015 @ 3:24am 
Added a new area, info about it in the Change Notes
dont_stop_learning  [author] 24 Jan, 2015 @ 1:35pm 
You can earn a 3rd and 4th AP from total karma gained. There will be an overall story that I'll be starting to work in after i get a few more basic locations up and running. You will have to get a character to wave 20 or 30 to open up clips about how and why the zombies started appearing, every new character reaching the wave goal takes you a little further into the story. The cyberware is expensive intentionally to make you have to make deep runs and set aside Nuyen in the bank for your next character.
R&F.Snafu 24 Jan, 2015 @ 7:30am 
Im digging this game so far. Hopefully, there's an ending to the story(if there is). Also, is there a way we can upgrade AP just by progressing to the story? I know there are cyberwares to do that, but dayum, its expensive. lol
dont_stop_learning  [author] 23 Jan, 2015 @ 10:39pm 
I use some things from the UGC shadowrun:unlimited in mine, you may need to subscribe to that UGC as well though I dont know why that would affect the opening screen. Try that and if you're still having problems let me know
Mystic Exarch 23 Jan, 2015 @ 7:35pm 
So I don't know what's going on but the game doesn't launch. It asks you to choose a difficulty but after that it just goes back the main menu.
Key 23 Jan, 2015 @ 5:03pm 
I'm enjoying what I see so far. I hope you stick with this project! :squirtyay:
dont_stop_learning  [author] 23 Jan, 2015 @ 4:09pm 
Looks like I'm going to have to work on learning enough gumbo to make them work the way I want again. might be a few days before I get any new content added but if you have bugs or problems in the meantime I'll get to them as soon as I can.
dont_stop_learning  [author] 23 Jan, 2015 @ 3:17pm 
The zombies still arent working exactly the way I want or that they were before, they at least move and attack now so the games still playable but I'll be working on getting their AI back to where it should be tonight.
dont_stop_learning  [author] 23 Jan, 2015 @ 3:16pm 
@adolf I dont think so, I know its possible to port UGC from there to here but I dont think the reverse works very well, especially if it has anything thats DF:DC specific which I'm pretty sure mine does. This is a much more robust game and system and will probably get a huge discount on it just before Hong Kong comes out I'd guess. I do plan to port this over to Hong Kong as long as that stays possible.
Conte Curatori 23 Jan, 2015 @ 4:43am 
Noob question: does this work in Returns too?
dont_stop_learning  [author] 22 Jan, 2015 @ 10:22pm 
games up republished now and should be working correctly again. any further problems just make a post in the Bugs discussion and I'll work on getting them taken care of as soon as I can