Conan Exiles

Conan Exiles

Domain's Magic BETA
Showing 1-5 of 5 entries
Update: 30 Oct @ 10:53am

- Fixed a few wrong descriptions and typos.
- All traps had their damage greatly reduced as it was unintentionally high.
- Small VFX cleanup.
- Added player settings which you can access using the ingame console and typing "datacmd ddmagicplayer" currently it allows you to disable the casting aura VFX if its too strong for you.
- Ultimate: Volatile Ember - The living ember debuff (the explosion) was nerfed by half but the initial hit was buffed by half instead. The duration before the explosion occurs wsa decreased from 6 seconds to 4 seconds.
- Frost Ultimate scaling was very slightly reduced.

Update: 29 Oct @ 12:11pm

- Frost Ultimate scaling was reduced
- Fire Ultimate scaling was increased
- Updated item descriptions a bit more
- Increase trap spells casting range, you can now place it further away from yourself before they place at your position
- VFX LODs were changed to match LOD0 to prevent weird popups and save on performance
- Projectiles will now collide with physic objects such a corpses and ragdolled targets
- Added a whole new element "Void" dark magic with 4 spells. Its unique mechanic is described in long descriptions. Tl;dr some spells give you buff some consume them for more damage.
- Added a few new checks to state check preventing you from casting while interact sitting, climbing and such
- Added a few more fixes around to always do base damage when your authority is 0
- Few more general adjustments

Update: 27 Oct @ 8:59pm

- When cancelling a spell with fist attack you will no longer get stuck in the combat unable to do anything else.
- Reduced fire dot scaling
- Projectiles will no longer collide with each other
- Voalite Ember projectile speed has been increased slightly
- New spells were added: Ember Trap and Arctic Trap, read their long description please to see how they work
- Fixed a bunch of bugs (and probably added some lol)

Update: 25 Oct @ 11:28pm

- Fire dot now scales from authority from the first person who applied the instance of the debuff. That player's stat is added to the tick damage on every stack increase (1 second update).
- Most impact sounds are now attenuated and a few audio changes
- Arctic burst and Ember Fire will no longer duplicate VFX on the first target hit and wont duplicate damage to the first target hit
- Both fire and frost basic spells got their base damage increased to match their AOE verisons

Update: 25 Oct @ 4:41pm