Conquest of Elysium 5

Conquest of Elysium 5

WASTRELS
Showing 11-20 of 34 entries
< 1  2  3  4 >
Update: 23 Oct @ 8:00am

Changed folder name from Wastrel Legion to WASTRELS.

Update: 23 Oct @ 7:27am

Removed fire immunity from Doomsday Landmine.

Update: 23 Oct @ 12:53am

Kommission Base ritual spawns fixed.

Changed filename due to possible multiplayer compatibility issues.

Update: 23 Oct @ 12:53am

Update: 22 Oct @ 5:18pm

Fire immunity added to landmines and Unstable Automatons to prevent chain reactions.

Automatons are now inanimates instead of stonebeings to stop them turning into undead.

Total Resource Harvester's weapon now does 10 damage instead of 0, allowing it to attack gates.

Two new rituals added to the Teknokrat that allow him to build a Kommand Faktory and a series of defensive buildings at once. Teknokrat's combat capabilities buffed.

Removed damage on ash fields for Total Resource Extractor and Waste Plough. Higher level Total Resource Extractor rituals now give more metal, and the Minor Resource Extraction ritual now gives 5 metal at 3 AP rather than 2 metal at 1 AP.

Waste Faktories and Kommand Faktories can now only be built on ash fields.

Update: 22 Oct @ 3:13pm

Added Sapper and sapper fortifications.

Added Exkavator Konskripts.

Added air shield to landmines.

Update: 21 Oct @ 2:41am

Added Ash Trawler and Ash Konskript units.

Turned playerevents that determined Waste Faktory spawns into squareevents.

Update: 20 Oct @ 12:54pm

Changed visibility in coe5ws.txt from "Private" to "Public" for easier multiplayer compatibility.

Update: 19 Oct @ 4:32pm

Added Rogue Automaton Workshop and Marksrat.

Increased AP of Total Resource Harvester.

Reduced spawn rates of elites and machines in troop-producing units and tiles.

Update: 17 Oct @ 3:48pm

Removed Unstable Automatons and reduced landmines generated from Age of Waste spawns to prevent crashing. Minor reworks of Underminer drill and Ratcatcher cage.