Conquest of Elysium 5
WASTRELS
Показване на 11 — 20 от 34 постъпления
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Обновление: 23 окт. в 8:00

Changed folder name from Wastrel Legion to WASTRELS.

Обновление: 23 окт. в 7:27

Removed fire immunity from Doomsday Landmine.

Обновление: 23 окт. в 0:53

Kommission Base ritual spawns fixed.

Changed filename due to possible multiplayer compatibility issues.

Обновление: 23 окт. в 0:53

Обновление: 22 окт. в 17:18

Fire immunity added to landmines and Unstable Automatons to prevent chain reactions.

Automatons are now inanimates instead of stonebeings to stop them turning into undead.

Total Resource Harvester's weapon now does 10 damage instead of 0, allowing it to attack gates.

Two new rituals added to the Teknokrat that allow him to build a Kommand Faktory and a series of defensive buildings at once. Teknokrat's combat capabilities buffed.

Removed damage on ash fields for Total Resource Extractor and Waste Plough. Higher level Total Resource Extractor rituals now give more metal, and the Minor Resource Extraction ritual now gives 5 metal at 3 AP rather than 2 metal at 1 AP.

Waste Faktories and Kommand Faktories can now only be built on ash fields.

Обновление: 22 окт. в 15:13

Added Sapper and sapper fortifications.

Added Exkavator Konskripts.

Added air shield to landmines.

Обновление: 21 окт. в 2:41

Added Ash Trawler and Ash Konskript units.

Turned playerevents that determined Waste Faktory spawns into squareevents.

Обновление: 20 окт. в 12:54

Changed visibility in coe5ws.txt from "Private" to "Public" for easier multiplayer compatibility.

Обновление: 19 окт. в 16:32

Added Rogue Automaton Workshop and Marksrat.

Increased AP of Total Resource Harvester.

Reduced spawn rates of elites and machines in troop-producing units and tiles.

Обновление: 17 окт. в 15:48

Removed Unstable Automatons and reduced landmines generated from Age of Waste spawns to prevent crashing. Minor reworks of Underminer drill and Ratcatcher cage.