Slay the Spire

Slay the Spire

Ragdoll Physics
Showing 1-9 of 9 entries
Update: 30 Sep @ 9:11am
by Cany

1.1.5
  • The "Enable quick despawns for ragdolls" config option is now on by default for new players.

Update: 28 Sep @ 7:07pm
by Cany

1.1.4
  • Fixed incorrect ragdoll starting positions at different resolutions
  • Fixed image-based player ragdolls not working

Update: 28 Sep @ 5:21am
by Cany

1.1.3
  • Adjusted wall & ceiling boundaries
  • Further resolution parity

Update: 26 Sep @ 9:26pm
by Cany

1.1.2
  • Fixed gravity and velocity being inconsistent across resolutions
  • Fixed attachment starting positions being inconsistent across resolutions

Update: 26 Sep @ 7:55pm
by Cany

1.1.1
  • Physics wall and ceiling bounds are now consistent across resolutions

Update: 26 Sep @ 6:10pm
by Cany

Update: 24 Sep @ 12:35am
by Cany

1.1.0
  • Added 2 new config options: one for making ragdolls despawn quicker, and another for giving all eligible ragdolls the "shatter" effect that robotic enemies normally have
  • Added a blacklist for entities that cause issues when ragdolling. Right now, it's just the characters from the Blue Archive Problem Solver 68 mod and the Joker of Nihil enemy from the Ruina mod.
  • Cleaned up some leftover loggers

Update: 23 Sep @ 8:59am
by Cany

1.0.1
  • StSLib is no longer required to play with this mod

Update: 21 Sep @ 9:03pm
by Cany