Space Engineers

Space Engineers

(BETA 1.9b) APEX.Advanced! ...the successor to Eat.Drink.Sleep.Repeat.Advanced!
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Update: 23 Sep @ 2:50pm

Organics, Organics, Organics :P

Composter (with all Blueprints)
Organics out of voxels (old EDSR mechanic)
New dedicated HydroSolution Tank models (without H20 sign) [Thanks to JejeServeur]

All produceable meals redone to match new status effects
Added some drinks


Fixed an error where you get negative oxygen values.

Update: 23 Sep @ 7:54am

Hotfix blueprints (name / icon)

Update: 23 Sep @ 7:29am

Rebalance items and new consumables
Clientside statuseffect fix
CreativeMode detection to prevent negative buffs (sleep)
Automatic calculation of values, so consumables from other mods should work out of the box!

Fixed Physical Object for Organics
more Blueprints (need to do a lot more...)

Update: 22 Sep @ 12:32pm

!!! Forced DEBUG mode for testing only !!!

Lots of localization names added (en/de)
Microsleep system fully functional.
High fatigue lets sleep decay faster
If you are thirsty you will need more oxygen


Fixed AIBot crash to desktop

Update: 22 Sep @ 12:35am

Fixed my steam cloud to upload thumb.jpg

For everyone who also suffer this problem, here is the solution:
https://support.keenswh.com/spaceengineers/pc/topic/46671#comment-101303

Update: 21 Sep @ 3:05pm

Added HydroSolution Tanks (LG 1x2x1, LG 1x1x1)


A big shoutout to 
JejeServeur for Water tank models

Update: 21 Sep @ 11:46am

... can't remember whats going on here ^^

Update: 19 Sep @ 10:51am

First internal release for dedicated server tests