Rivals of Aether

Rivals of Aether

Deku
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Update: 3 Sep @ 2:14pm

v1.3 - I Forgot More Stuff

Coding is hard man.

Full Change Log:

Dash Attack:
- Hit SFX added for real this time

Dspecial 2:
- Counter start up reduced
- Counter active frames reduced
- Hit SFX added for real this time

Update: 3 Sep @ 1:37pm

v1.2 - I Forgot to Make All the Changes

Oops

Full Change Log:

Dspecial 2:
- Damage of final hit decreased
- Knock-back scaling of final hit decreased

Update: 3 Sep @ 1:17pm

v1.1 - Balance Changes

TLDR: The knock-back for a lot of moves was adjusted, decreasing base knock-back and adjusting the scaling. Sound effects and hit effects were also added to a lot of moves.

Full Change Log:

Jab:
- SFX added on hit

Ftilt:
- Damage decreased

D/Utilt:
- Knock-back decreased
- Hit SFX added

Dash Attack:
- SFX added first hit
- Base knock-back decreased

F/U/Dstrong:
- Base knock-back decreased
- Knock-back scaling reduced
- Damage reduced

Nair 1:
- SFX added on hit
- Knock-back changed from angle flipper 9 to 4 to avoid accidental spikes

Bair:
- Damage decreased
- OFA version knock-back reduced

Dair:
- Knock-back decreased
- Weak hit SFX added

Fair:
- Base knock-back decreased
- Knock-back scaling increased
- First hit added SFX

Dspecial 1:
- Joystick input will now allow you to roll or parry

Dspecial 2:
- Hit SFX changed

Fspecial:
- Whiff lag increased
- Base knock-back increased
- Knock-back scaling decreased significantly

Uspecial:
- Spike damage decreased
- Spike knock-back decreased
- Spike setup added hitpause

Update: 2 Sep @ 4:02am

v1.0 - Character Release

THE street tier menace makes his way to Rivals.