Team Fortress 2

Team Fortress 2

[MvM] Goldshade
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Update: 18 Sep @ 10:15am

Fixes

  • Fixed issue where bomb would get stuck behind crates at BLU main spawn.
  • Fixed displacement gaps.
  • Fixed visual glitches.
  • Fixed erroneous texture rotations.
  • Fixed z-fighting issue.
  • Fixed reachable area clipping issues.

Changes

  • Added more cover throughout the map.
  • Added extra holograms to improve bot spawn indication.
  • Added giants spawn to side.
  • Added extra passage to upstairs opposite of death pit near BLU main.
  • Added medium ammo / health packs opposite of death pit near BLU main.
  • Added medium ammo / health near tank upper tunnel exit at RED spawn.
  • Added second RED player spawn opposite of current one.
  • Added RED player spawn doors.
  • Added lighting and clip to upgrade station.
  • Refined clips throughout the map.
  • Adjusted terrain so tank does not clip through bridges.
  • Modified upper shed to improve giant pathfinding.
  • Removed second bomb.
  • Updated navmesh.

Special thanks to Bazooks for the feedback!

Update: 14 Sep @ 6:21am

Fixes

  • Fixed giants blocked at BLU main spawn.

Update: 13 Sep @ 8:38pm

Fixes

  • Fixed giants blocked in tower.
  • Fixed ceiling blocking tank path in both tunnels.
  • Fixed clips at BLU main spawn exit.
  • Fixed clipping camo at RED spawn exit.
  • Fixed visual glitch on decorative door at RED spawn.
  • Fixed RED spawn container clip blocking a valid shot.
  • Fixed missing collisions on wooden fences.

Changes

  • Added props instead of wood boxes at BLU main spawn exit.
  • Reworked tank trajectory to avoid clipping into props.
  • Removed collisions from camo nets.
  • Added visual blockers to BLU main spawn.
  • Updated navmesh.

Update: 11 Sep @ 7:30pm

Fixed map category

Update: 11 Sep @ 7:11pm

Update: 11 Sep @ 1:06pm

Update: 11 Sep @ 11:59am

Update: 5 Sep @ 3:37pm

Update: 2 Sep @ 5:37am

Update: 28 Aug @ 9:35am