Team Fortress 2

Team Fortress 2

[MvM] Goldshade
Viser 1-10 af 14 forekomster
< 1  2 >
Opdatering: 18. sep. kl. 10:15

Fixes

  • Fixed issue where bomb would get stuck behind crates at BLU main spawn.
  • Fixed displacement gaps.
  • Fixed visual glitches.
  • Fixed erroneous texture rotations.
  • Fixed z-fighting issue.
  • Fixed reachable area clipping issues.

Changes

  • Added more cover throughout the map.
  • Added extra holograms to improve bot spawn indication.
  • Added giants spawn to side.
  • Added extra passage to upstairs opposite of death pit near BLU main.
  • Added medium ammo / health packs opposite of death pit near BLU main.
  • Added medium ammo / health near tank upper tunnel exit at RED spawn.
  • Added second RED player spawn opposite of current one.
  • Added RED player spawn doors.
  • Added lighting and clip to upgrade station.
  • Refined clips throughout the map.
  • Adjusted terrain so tank does not clip through bridges.
  • Modified upper shed to improve giant pathfinding.
  • Removed second bomb.
  • Updated navmesh.

Special thanks to Bazooks for the feedback!

Opdatering: 14. sep. kl. 6:21

Fixes

  • Fixed giants blocked at BLU main spawn.

Opdatering: 13. sep. kl. 20:38

Fixes

  • Fixed giants blocked in tower.
  • Fixed ceiling blocking tank path in both tunnels.
  • Fixed clips at BLU main spawn exit.
  • Fixed clipping camo at RED spawn exit.
  • Fixed visual glitch on decorative door at RED spawn.
  • Fixed RED spawn container clip blocking a valid shot.
  • Fixed missing collisions on wooden fences.

Changes

  • Added props instead of wood boxes at BLU main spawn exit.
  • Reworked tank trajectory to avoid clipping into props.
  • Removed collisions from camo nets.
  • Added visual blockers to BLU main spawn.
  • Updated navmesh.

Opdatering: 11. sep. kl. 19:30

Fixed map category

Opdatering: 11. sep. kl. 19:11

Opdatering: 11. sep. kl. 13:06

Opdatering: 11. sep. kl. 11:59

Opdatering: 5. sep. kl. 15:37

Opdatering: 2. sep. kl. 5:37

Opdatering: 28. aug. kl. 9:35