The Riftbreaker

The Riftbreaker

Gek's Little OP mod
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Update: 3 Sep @ 3:07pm

Made changes to Energy Walls/Gate lvl 3.

Update: 3 Sep @ 2:47pm

Fixed the extra weapon slots issue. They're working properly. Let me know if that changes again. :)

Update: 31 Aug @ 5:16pm

Found something that fixed my cryo station's visual radius. Now you should see a giant ice circle. (Hopefully)

Update: 31 Aug @ 4:41pm

Whooo! Good update!

Liquid Decompressors lvl 2-3 issues are fixed! They're functioning properply. (I forgot to edit a part of lua file. Lul)

Added 28 mod slots and 4 weapons slots (2 extra weapons on both side). Everything works great now!

Have fun!

Update: 30 Aug @ 3:11pm

Took that mod and added few gun slots to it. Should be working as intended.

Plus various fixes.

Update: 30 Aug @ 11:41am

Research fix for lvl 2-3 bioresource synthesizer

Update: 30 Aug @ 4:47am

Changes to weapons and research fix.

EDIT: Remember this only applies to Extreme level.
Railgun
-Added ammo clusters. (Dunno if it works. Let me know)
-Buffed the damage. Give it a try.

Mortar
-Buffed splash radius
-Added a bit of damage

Lightning Gun (I did personally tested it. It is plenty strong on its own with armories being buffed.)
-Added fire per shot
-Added target penetration (I'm assuming this acts as ricochet for this gun)

Grenade Launcher
-Added some homing
-Added spreads


Bioresource synthesizer is finally locked behind 4 technologies. (Hopefully)
You will need all tanzanite, ferdonite, rhodonite, and hazenite resource handling technology to unlock bioresource synthesizer.
It won't affect the saves which you already had unlocked. You can keep using as is, but if you want a bit challenging, start new save. :)

Update: 29 Aug @ 5:23am

Patched bioresource synthesizer's errors.

Update: 28 Aug @ 3:54pm

Found couple things I needed to fix/update.

Supercoolant factory lvl 3 - Missed this one so I buffed it. :)

Liquid Compressors - I feel like we could produce lot of liquids, but we can't figure out the way to dump excess liquid in high capacity to keep power factories running, yeah? So I did this.

Changed lvl 1 liquid compressor from 100 upkeep to 200 upkeep liquid resource. Lvl 2 upkeep will be at 5000 liquid resource and lvl 3 go up to 60000 upkeep. Also increased energy upkeep too.

Be careful of upgrading compressors now! They'll suck your liquids very dry >:)

Just testing things out and see if they'll either stop working when not getting full capacity or will keep dumping away as is my goal.

Also, I removed energy upkeep from liquid decompressor lvl 1. Effectively eliminating the pain in the ass of having to set up energy before being able to use liquids.... Bruh.

Update: 28 Aug @ 5:49am

Disliked how cryo station's effect is not updating with modded range. (The frozen floors are not expanding with modded range)

This hopefully fixes it. EDIT: Nope.... I'll find a fix eventually.