tModLoader
Mod of Headshots
Показані результати 1–4 із 4
Оновлено: 30 серп. о 5:08

[Changed]

Complete Overhaul of Targeting Logic: The system for identifying headshot targets has been completely rewritten.

Previously, the mod would incorrectly allow headshots on non-humanoid enemies like crabs, spiders, and other beasts because it only checked for a broad AI type.

The new, smarter logic now starts with the general AI type (to ensure compatibility with modded enemies) but then filters out a specific list of non-humanoid vanilla creatures.

This results in a much more accurate and logical experience in the base game, while automatically supporting most humanoid enemies from other mods.

[Added]

Calamity Mod Rogue Support: A new toggle has been added to the settings to enable headshots for the Rogue class. This is enabled by default.

New Mod Icon: The workshop icon for the mod has been updated.

Localization: Updated English and Russian localization files for the new Rogue class option.

Оновлено: 25 серп. о 0:23

Configurable Summoner Headshots

[Added]

Added a new option in the mod settings: "Summoner Weapons Can Headshot".

This option allows you to enable or disable the ability for summoner weapon projectiles to land headshots.

By default, this option is disabled. You can re-enable it in the settings if you enjoyed this feature.

[Changes]

Updated localization files for Russian and English.

Оновлено: 20 серп. о 14:19

Version 0.2 has been published to Stable tModLoader v2025.6

Оновлено: 20 серп. о 14:04

Version 0.1 has been published to Stable tModLoader v2025.6