tModLoader
Mod of Headshots
4개 중 1~4개 표시 중
업데이트: 2025년 8월 30일 @ 오전 5시 08분

[Changed]

Complete Overhaul of Targeting Logic: The system for identifying headshot targets has been completely rewritten.

Previously, the mod would incorrectly allow headshots on non-humanoid enemies like crabs, spiders, and other beasts because it only checked for a broad AI type.

The new, smarter logic now starts with the general AI type (to ensure compatibility with modded enemies) but then filters out a specific list of non-humanoid vanilla creatures.

This results in a much more accurate and logical experience in the base game, while automatically supporting most humanoid enemies from other mods.

[Added]

Calamity Mod Rogue Support: A new toggle has been added to the settings to enable headshots for the Rogue class. This is enabled by default.

New Mod Icon: The workshop icon for the mod has been updated.

Localization: Updated English and Russian localization files for the new Rogue class option.

업데이트: 2025년 8월 25일 @ 오전 12시 23분

Configurable Summoner Headshots

[Added]

Added a new option in the mod settings: "Summoner Weapons Can Headshot".

This option allows you to enable or disable the ability for summoner weapon projectiles to land headshots.

By default, this option is disabled. You can re-enable it in the settings if you enjoyed this feature.

[Changes]

Updated localization files for Russian and English.

업데이트: 2025년 8월 20일 @ 오후 2시 19분

Version 0.2 has been published to Stable tModLoader v2025.6

업데이트: 2025년 8월 20일 @ 오후 2시 04분

Version 0.1 has been published to Stable tModLoader v2025.6