RimWorld

RimWorld

Better Gene Processor UI
Showing 1-6 of 6 entries
Update: 25 Sep @ 10:14pm

[Auto-generated text]: Update on 9/26/2025 5:14:08 PM.

- Added before/after trait changes to the preview section.

- Added a 'Reassemble' button to the existing xenogerm section. This attempts to reproduce the existing xenogerm by adding packs to your existing selection, with some notes:
> You will need to have the required genes banked. Any missing genes will not be added.
> Only the xenogerm's genes will be selected--if the only way to fulfil a gene is to select a pack containing an undesirable gene, it won't be added.
> This won't replace any existing packs you have selected. Remove any existing selections first if you want a fresh reconstruction.
> This operation uses set theory that is NP-hard; that is to say, humans haven't figured out how to do it mathematically optimally. It'll try optimise pack usage, but it might not be perfect!

- Made the existing xenogerm sections' genes full brightness if they're in the selected set and not overridden.

- Some changes under the bonnet to create better parity with how the default dialog computes stats and gene conflicts.

Update: 28 Aug @ 3:27pm

Update on 8/29/2025 10:27:33 AM.

- Fixed ghouls not appearing in the selection menu
- Added xenotype, prisoner, slave, ghoul icons to selection menu

Update: 27 Aug @ 3:18am

Update on 8/27/2025 10:17:55 PM.

- Added skills before and after preview
- Added gene category filters and some other useful filters, feel free to make suggestions
- Made all new sections collapsible

Update: 16 Aug @ 3:33am

[Auto-generated text]: Update on 8/16/2025 10:33:42 PM.

Update: 14 Aug @ 6:59pm

[Auto-generated text]: Update on 8/15/2025 1:59:29 PM.

Update: 14 Aug @ 3:07am

[Auto-generated text]: Initial upload.