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TL;DR:
- Added before/after trait change previews.
- Added a 'Reassemble' button to the existing xenogerm section.
- Made the existing xenogerm sections' genes full brightness if they're in the selected set and not overridden.
- Some changes under the bonnet to create better parity with how the default dialog computes stats and gene conflicts.
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Regarding some issues with the metabolic efficiency, I'm aware of this and it's not my fault, honest! It's a bug in the vanilla Rimworld code concerning how 'random selection' genes that have metabolic efficiency stats are handled (eg. "Hyper aggressive' vs 'Aggressive' vs 'Kind', 'Furry tail' vs 'Smooth tail', etc.). I'll raise with the Rimworld team.
I found a miscalculation in the mod. Metabloic efficiency should be -1.
It works fine when there is one Archite, but it seems to have problems when there are two.
For the full picture, it's missing a preview of trait changes - and it will be perfect!
Thanks!
Simple question and I can't find the answer on the photos: can you see what the metabolic efficiency will be when APPLIED to a specific pawn?
IE: xenogerm A has metabolic efficiency +5/50% hunger rate but when applied to pawn X it'll be +2/20%
That is what gives me headache lol
Thanks
omg I saw this on Francis John's YT video and was like whaat why don't I have it! Force-updated and very happy.