Garry's Mod

Garry's Mod

GShader Library
正在显示第 41 - 50 项,共 63 项条目
< 1  2  3  4  5  6  7 >
更新于:8 月 22 日 上午 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

更新于:8 月 22 日 上午 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

更新于:8 月 22 日 上午 5:57

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

更新于:8 月 13 日 上午 5:20

Added VManip support

更新于:8 月 13 日 上午 3:58

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/

更新于:8 月 8 日 下午 5:01

Added new param: Hook
r_shaderlib_hook 0

The hook where the reconstruction will take place. The best choice is PreDrawTranslucentRenderables. But if you have a black screen, you can try to choose another one, but in this case ghosting is possible.

0-3

local vales_hook = { [0] = "PreDrawTranslucentRenderables", [1] = "PostDrawOpaqueRenderables", [2] = "PreDrawEffects", [3] = "RenderScreenspaceEffects", }

更新于:8 月 8 日 下午 4:30

Removed some debug prints.

更新于:8 月 8 日 下午 4:23

Added setting to turn MRT on/off. By default - on.
r_shaderlib_mrt 1

MRT may not work for some reason on some systems. The reason is not yet understood. If Debug mode displays a black image, try disabling MRT.

Perhaps certain video cards (certain manufacturers) have a specific operation that does not allow using MRT in gmod.

更新于:8 月 6 日 下午 12:26

Added Enhanced Camera 2 support

更新于:8 月 6 日 上午 10:59

Fixed GMOD Legs 3 error