MADNESS: Project Nexus
The Supermall Addendum
Εμφάνιση 11-20 από 23 καταχωρίσεις
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Ενημέρωση: 1 Αυγ στις 14:13
από DarkSignal

  • Added one more micro checkpoint at the food court
  • Added extra safeguards for people who quit while a checkpoint was active and replayed from a previous scene.

Ενημέρωση: 1 Αυγ στις 12:31
από DarkSignal

Ενημέρωση: 1 Αυγ στις 11:28
από DarkSignal

Added extra checkpoint after the radio jammer

Ενημέρωση: 31 Ιουλ στις 16:45
από DarkSignal

  • Bullets from strafing runs were hitting sooner than they should, so we tightened up the grouping
  • Added an extra gun at the final boss, even comes with extra mags
  • Assassins won't gang up on you on difficulties lower than Tough

Ενημέρωση: 31 Ιουλ στις 11:06
από DarkSignal

A busted railing in the South Atrium will allow an easy out for people who are scared of ninjas and met them for the first time

Ενημέρωση: 30 Ιουλ στις 22:21
από DarkSignal

  • Added new flanking route to second machine gun nest
  • Added Deadeye and FallTumble Skill to main character
  • Added fix for special boss item respawning after use
  • Added dequesting fix in upper parking

Ενημέρωση: 30 Ιουλ στις 14:42
από DarkSignal

  • Made courtyard stone gardens slightly taller to make them more reliable cover
  • Added extra clutter at DigSite.01 to make ramps the only access point
  • Fixed micro-checkpoint in Act-3 resetting you well after moving on to the next one. Completing the level will fix it.

Ενημέρωση: 29 Ιουλ στις 18:06
από DarkSignal

Added one additional micro-checkpoint for each act.

Ενημέρωση: 29 Ιουλ στις 13:56
από DarkSignal

- Now that quest items respawn, an additonal patch was made to keep C4 from respawning
- Added more cover to south atrium and panel room
- Removed see through backside of Party Town poster

Ενημέρωση: 29 Ιουλ στις 12:26
από DarkSignal

Campaign now starts you on normal difficulty instead of hard.