RimWorld

RimWorld

[AB] Xenotype: Yautja
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Update: 7 Sep @ 7:38pm

[Auto-generated text]: Update on 9/7/2025 7:38:51 PM.
- Made HAR Yautja have more lovin
- HAR yautja no longer care about negative cannabilism precept thoughts
- Both HAR and non-har yautja now no longer care about the Vanilla Expanded Social Interaction "Witnessed [blank] eat human meat. I will always be afraid of them" thought.
- Changed the coverage of the Upper and lower mandibles, nose, mouth, and tongue body parts in the HAR Yautja body.
- Added mirrored tag to HAR yautja mandible body parts
- Removed fullhead and mouth tag from HAR yautja mandibles body part
- Swapped HAR yautja Nose and tongue tags from fullhead to mouth
- Added flipped graphic to HAR Yautja's left upper and lower mandible body part
- Removed the "added part props" section from the yautja gene hediffs
- Changed yautja mandible hediff class to Hediff_Implant instead of Hediff_AddedPart. This should stop removing all their jaw's parents when Superior mandibles are applied.

If this error happened to any of your colonists ensure that you restore any missing body parts that would have been children of the jaw. For example the tongue!

Update: 5 Sep @ 2:14pm

[Auto-generated text]: Update on 9/5/2025 2:14:08 PM.
- Enlarged cribs will now display in a category if Big and Small furniture is not enabled
- The tribal gauntlets and tribal wristblade crafting from chunks are now available on the VFE - Classical crafting workbench

Update: 4 Sep @ 12:34pm

[Auto-generated text]: Update on 9/4/2025 12:34:35 PM.
- Fixed the HAR yautja's skull texture not appearing

Update: 4 Sep @ 4:27am

[Auto-generated text]: Update on 9/4/2025 4:26:58 AM.
- Changed when HAR yautja unlock certain work types so that they don't unlock any that require walking before becoming a child
- Added River's Tribal Mittens and shoes to HAR Yautja's allowed apparel
- Added RGBmod's stimming toys to HAR Yautja's allowed apparel
- Combined the ABYautja_RightForearm and ABYautja_LeftForearm into ABYautja_Forearm.
- Deleted all handedness swapping, and all cut the number of forearm prosthetics in half
- Moved all wristblade and prosthetic combining recipes to the Yautja Tinkering Table

Update: 2 Sep @ 12:03pm

[Auto-generated text]: Update on 9/2/2025 12:03:48 PM.
- Fixed overskin draworder layer so it will appear under onskin apparel
- Lowered HAR yautja childhood to 8
- Lowered HAR yautja preteenager age to 15
- Lowered HAR yautja teenager age to 45
- Added a growth moment for HAR yautja at year 10
- Adjusted HAR yautja's other growth moments to 15, 20, 25, 30, and 44

Update: 1 Sep @ 4:25pm

[Auto-generated text]: Update on 9/1/2025 4:25:41 PM.
- Made Random Genetics Framework's Yautja gene stop erroring by trying to reference a parent that does not exist
- Tweaked yautja pawnkind's allowed apparel spawn lists
- Tweaked yautja pawnkind's apparel spawn money budget (should allow them to wear more yautja apparel)
- Yautja thermal meshes are now correctly marked as Over skin instead of On skin (allowing for wearing under items like tribal-wear)
- Added some clothing items from Vanilla apparel expanded to the allowed apparel list as somehow, they were missed before
- Added clothing from "ETRT: Tribal Apparel (continued)", "Cat's Boots and Gloves", "Kid Apparel Expanded", and "VAE - More Gloves and Boots" to the HAR yautja's apparel whitelist
- Fixed the error on the alien race thought patch for Ate humalike meat directly (cannibal) so it won't error

Update: 31 Aug @ 11:46pm

[Auto-generated text]: Update on 8/31/2025 11:46:42 PM.
- Made translucent skin gene category
- Introduced 3 translucent yautja skin color genes
- Made a translucent copy of core, biotech, and yautja skin colors
- Introduced 3 hair color genes
- Introduced eyeless crested head
- Introduced yautja eye lineart gene (for use with translucent skin)
- Introduced human eye lineart gene (for use with translucent skin)
- Introduced yautja pattern gene (for use with translucent skin)
- Introduced Clover Crested head and Eyeless clover head genes
- Introduced Clover Crest Edges (meant to reduce clipping issues with yautja hair and clover crested heads)
- Introduced Curled Crest Horns gene
- Introduced Red & Green Visible Blood Vessels and Red & Green Visible Cerebral Veins genes
- Introduced X-ray Human, Yautja Skull & Crested Yautja Skull, and X-ray Bones genes
- Added 47 new custom xenotype icons
- Added female namer to yautja xenotypes
- Made main namer for yautja xenotypes male instead of unisex
- Wrote new descriptions for yautja xenotypes
- Changed HAR yautja skin shader type back to CutoutSkin
- Changed HAR yautja's skin shader color, ensuring they can have CutoutSkin without that awful red-shadow affect
- Made installing wristblades their own surgery outcome affecter where the only outcome is success
- Reduced wristblade install and removal work amount
- Installing wristblades no longer requires medicine
- Lowered medical skill requirement to install or remove wristblades
- Invisibility cloak ability and abmush ability are visible and can be used while undrafted
- Fixed the Yautja Machining Table's work speed
- Allowed the yautja machining table to be flickable
- Increased Rifle speargun's range from 27 to 40. It's a long range precision weapon after all!
- Changed yautja shoes movement speed debuff into a buff
- Reduced yautja gloves work speed debuff even further (0.01 to 0.005)
- Moved HAR Yautja mandibles to be a child of the jaw not the yautja mouth. (this may cause your yautja to suddenly have amputated mandibles or be missing their mandible gene's applied hediff. If you have any questions on how to fix this I can 100% explain how)
- Yautja mandibles FINALLY add 3% eating speed (took me long enough to fix it lol)
- Removal surgeries of wristblade implants actually drop the implants
- Introduced forearm and arm prosthetics merged with wristblade implants in the tiers: Wooden, Prosthetic, Bionic, and Archotech
- HAR yautja are now the only ones who can craft wristblade gauntlets (don't know why this wasn't the case)
- Introduced the Yautja tinkering table. All handedness swapping recipes have been moved here
- Ensured yautja can still use the shoulder plasmacaster
- Adjusted HAR yautja growth ages. They will no longer have growth moments before becoming a child
- Introduced big crib/baby sleeping spot and titan crib/baby sleeping spot for babies of larger sizes
- Made the curled horn tendril hair for the translucent yautja's custom head
- Added yuatja, and yautja_CurledHorn tags to bald
- Added tendril hair gene to all yautja (except translucent who has their own) and removed the bald gene [bald is now used to force bald hairstyles while the tendril hair allows selection of yautja_bald or any tendril hairstyle]
- Gave HAR Yautja custom lifestages (including toddler if Cyanbot's toddlers is enabled) that have custom lore-accurate labels (no other changes)
- Introduced Translucent Yautja Xenotype
- Added translucent yautja xenotype to pawnkind percent chances

Update: 27 Aug @ 7:08am

[Auto-generated text]: Update on 8/27/2025 7:07:52 AM.
- Fixed typo in "targeting" for the shoulder plasma caster
- Removed certain thoughts of compassion. Yautja are mostly emotionless killers
- Made HAR yautja actually use their custom ate corpse thought
- Completed HAR yautja's ate yautja meat thought set
- Correctly marked HAR yautja butchery of another yautja vs. butchery of a known yautja
- Added Muzzle Flash Compatibility for the plasma pistol and burner (unfortunately no shoulder plasma caster support, it won't appear as it's an apparel item)
- Added compatibility with Show me Your Hands

Update: 26 Aug @ 3:51pm

[Auto-generated text]: Update on 8/26/2025 3:51:18 PM.

- Yautja noble apparel is no longer spelled "nobile"
- Yautja noble armor is no longer spelled "nobile"
- Yautja noble headgear is no longer spelled "nobile"
- Shoulder cannon toggle on/off now a seperate gizmo than the targeting system
- Added recipes to create wrist blades out of slag at crafting spots for tribal yautja
- Rewrote the tutor pop-ups for yautja to be more helpful towards players
- Changed the yautja shuriken to research Ranged Tech Tier 1 like it was meant to be
- HAR yautja no longer become unhappy while wearing human or dread leather
- HAR yautja no longer become unhappy after witnessing an anomaly chimera
- Added alien trait that nullifies negative ate human or wearing human related thoughts
- Added Alien Race gene that forces alien trait
- Added Alien Race gene to HARless Yautja
- HAR Yautja now care if a guest they know's organs were harvested
- HAR Yautja now care if they eat raw food
- HAR Yautja now care if they eat a corpse
- Warrior's mindset trait now nullifies wearing dread leather and saw chimera thought

Update: 26 Aug @ 12:48pm

[Auto-generated text]: Update on 8/26/2025 12:48:15 PM.
- Changed Blooded Yautja Hunters start's summary to say the correct amount of yautja
- Enabled yautja factions to have the yautja starting research tags (whoops!)
- Switched player yautja faction's settlement namer to a custom one including jungle and default clan names
- Switched badblood player yautja faction's settlement namer to badblood clan names
- Gave yautja factions a non-initial faction and settlement namer. Should stop rulepack object not set to an instance errors