Fraymakers

Fraymakers

Arzon
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Update: 15 Sep @ 4:37pm
by Exo

1.3.3
Changing Forward Strong again, I felt like it had too much endlag so I'm reverting the change but giving him some more startup as compensation. Also updating a lot of sounds

Change List
  • [+] Adjusted SFX on following moves; jab1, jab2, tilt_forward, strong_forward_attack, strong_down_charge, strong_down_attack, strong_up_charge, strong_up_attack, clutch_forward, clutch_back, clutch_up, clutch_down, special_up, side_special, down_special, neutral_special, aerial_up, aerial_down_attack, dash, run, crash_attack, parry_success
  • [+] Adjusted the After Images a little
  • [+] AttackVoiceSilenceRate 0.5 > 0.6
  • [-] Forward Fray Startup 24 > 26
  • [+] Forward Fray Endlag 41 > 37

Update: 10 Sep @ 1:42pm
by Exo

1.3.2
Nerfing Forward Strong to give opponents an easier time to recover

Change List
  • [-] Forward Strong Wall Lifespan 420 > 300
  • [-] Forward Strong Wall Health 25 > 15
  • [-] Forward Strong Endlag 46 > 51

Update: 14 Aug @ 8:10pm
by Exo

1.3.1
Quick update because I wanted to add it but I forgot
[+] Arzon's Wall in Forward Fray now has 25 health before despawning

Update: 14 Aug @ 7:35pm
by Exo

1.3
For being someone who's supposed to be the air guy, he felt a little slow in the air. Without giving him game changing speed I wanted to buff him in the air, hopefully this helps.
Giving Arzon a shorter but fast walljump to add some silly movement tech to him.
Something I've noticed is Arzon has a very hard time killing, giving him some good changes that should help that. Also making platforms and walls last a little longer just for fun

Stat Changes
  • [+] Aerial Speed Cap 5 > 5.55
  • [-] Aerial Speed Acceleration 0.55 > 0.45
  • [-] Jump Speed 17.15 > 15.5
  • [-] Double Jump 17.5 > 15.75
  • [+] Added Walljump

Move Changes
  • [+] Nair KBG 87 > 89
  • [-] Nair backhit KBG 55 > 35
  • [+] Nair added Airborne only hitbox that spikes on the back hit
  • [+] Forward Fray Projectile KBG 67 > 76
  • [+] Up Fray KBG 78 > 81
  • [+] Up Tilt Hitstun -1 > -1.05
  • [+] Forward Tilt KBG 71 > 74
  • [+] Adjusted Jab hitbox to make it more consistent

Miscellaneous Changes
  • [+] All Platforms and Walls lifespan 360 > 420
  • [+] Adjusted some Hitstop on moves that aren't multihit, mostly just for more of a satisfying feel

Update: 7 Aug @ 2:33pm
by Exo

1.2.1
I did go a little hard on the MUGEN changes (shout out to Sky for letting me how to adjust specifically for MUGEN stages), if it's too much please let me know

Normal Changes
  • [-] Lowered the frequency on his voicelines when using clutch
  • [+] Down Air Endlag 38 > 34, Autocancel Frame 46 > 41
  • [+] Neutral Special 1 and 2 hurtbox decreased size by 10%
  • [+] Side Special Endlag 30 > 29
  • [+] Clutch Endlag 30 > 28
  • [+] Up Throw Endlag 27 > 24

MUGEN Changes
  • [+] Down Air Startup 17 > 12
  • [+] Up Air Startup 13 > 10
  • [+] Back Air Startup 12 > 10
  • [+] Neutral Air Startup 10 > 8
  • [+] Forward Air Startup 7 > 4
  • [+] Down Special Placement Startup 11 > 3
  • [+] Side Special Startup 27 > 15
  • [+] Special Neutral 1 Startup 16 > 10
  • [+] Special Neutral 1 Startup 19 > 13
  • [+] Clutch Endlag 28 > 9
  • [+] Forward Strong Startup 35 > 26
  • [+] Down Strong Startup 18 > 11
  • [+] Up Strong Startup 25 > 17
  • [+] Forward Tilt Startup 15 > 10
  • [+] Up Tilt Startup 14 > 7
  • [+] Down Tilt Startup 8 > 4
  • [+] Dash Attack Startup 17 > 12

Update: 31 Jul @ 10:31pm
by Exo

1.2.0
[+] Adjusted Gravity 0.65 > 0.715 (Adjusted some other stats to make up for higher gravity)
- Shorthop 7.1 > 7.9
- Jump Speed 16 > 17.15
- Double Jump Speed 16.5 > 17.5
- Fast Fall Speed 11.25 > 10.25
[+] Up Special Speed 50 > 55
[+] Friction 0.45 > 0.42
[-] Made his wavedash slower but less friction

Fixed reflection side special bug

Update: 26 Jul @ 5:44pm
by Exo

1.1.0
wrong thumbnail oops lol

Update: 26 Jul @ 5:42pm
by Exo

1.0.0
released