Fraymakers

Fraymakers

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Arzon
   
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Content Type: Character
File Size
Posted
Updated
21.852 MB
26 Jul @ 5:42pm
15 Sep @ 4:37pm
8 Change Notes ( view )

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Arzon

Description
Arzon The Air Duelist
  • Full Name: Zack Rade Arzon
  • Age: 19
  • Personality: Kind and caring, always willing to lend a helping hand
  • Family: Father (At war), Mother (MIA)
  • Wind Manipulation: Allows him to manipulate wind around him, which can grant him great speed as a result
  • Bio: Arzon grew up in Zash City with his parent, then moved to Hazzle City later on. When he was 12, his parents left to defend Zash City from the Dark Ogrits Group. During this war, his mother was mysteriously lost, something which Arzon thinks heavy about. He lived alone in his parents' house for a long time, with the support of his father who was still far away. And from home he trained hard to increase his innate wind abilities. Arzon's teammate, Creize, informed him of the great Dojo Duels. So Arzon now travels in search of opponents to test his strength - He has won several duels so far, a feat which makes him proud of his family's power.

Arzon is a zoner, having decent air and ground speed and projectiles that he can combo from

Special
Every special he has creates some sort of projectile

NEUTRAL SPECIAL is a two part special;
Pressing the button will create a Cyclone
Holding will eat the first projectile to become a Wind Missile

Arzon's Cyclone can be hit into any direction and taking the hitbox angle of whatever move you hit it with

SIDE SPECIAL is his Whirlwind, the most basic out of all his specials; Arzon throws out his Whirlwind and it keeps going until it slows down enough to stop. It last longer when using in the air due to it's friction but once it hits it will unleash multihits leading into a final hit.

DOWN SPECIAL acts like Snake's C4, he calls it his Trap (boring amirite). Place it down anywhere, and activate it with ease. It has low gravity unlike C4 so stalling with it is a little difficult

UP SPECIAL is his Spinning Gale, Arzon launches himself up and launches anyone else who get hit by this. Spinning Gale stays active for a while, being used to force opponents to jump around it or find other ways to avoid it.

CLUTCH
Arzon's CLUTCH or SHIELD_2, Blowing Storm is a fullscreen (up to a certain point) windbox, being able to push his enemies, influence his projectiles, and influences his walls and platforms

PLATFORMS AND WALLS
DOWN STRONG and UP THROW create platforms for anyone to use while FORWARD STRONG creates a wall, due to how Fraymakers works pushing the wall with an opponent pressed against it will not push the enemy or player


EXTRAS
Voice Actor - Kolt | Ronnie Meza[www.castingcall.club]
Costumes References

HUGE THANKS TO KNOCKOUT!
Thank you to Team:NO (their game here[gamejolt.com]) for letting me use their gorgeous sprites by J4RMS31, Dillonator13, PXN, & PsyMaster
13 Comments
Exo  [author] 13 Oct @ 1:13pm 
@sigfredo.trujillo the game is linked at the bottom of the description, right above this
sigfredo.trujillo 13 Oct @ 12:57pm 
wait thats is from a game i know is a youtuber
Dayfah 8 Oct @ 1:52am 
Bro Enzo, This is the best made character in the entire workshop!! I didnt realize how good he was, I was just testing him out some more and i realized you can wall jump off of his hand into a combo Props Al the way!:steamthumbsup:
Exo  [author] 10 Sep @ 2:39pm 
Next patch I will be adding a lot of audio changes, playing him recently made me feel as though it was empty in some aspects. Hoping to change that
Exo  [author] 10 Sep @ 2:17pm 
New patch out! Let me know what everyone thinks :D
Dayfah 9 Sep @ 9:00pm 
Np!:steamthumbsup:
Exo  [author] 9 Sep @ 8:55pm 
Hmm... I had it before as one hit against the wall will get rid of it, but it was too easy to contest according to some. I think making not last as long is a good compensation to the previous buffs so I'll probably go with that one :D also thank you
Dayfah 9 Sep @ 8:26pm 
Regardless Great character!:steamthumbsup:
Dayfah 9 Sep @ 8:26pm 
Yeah i know about the hit-cancel thing but i was able to completely stop an opponent from recovering because i just kept using forward smash to cover the ledge... ykw maybe you don't have to get rid of it, just make it so the move disappears after a shorter amount of time.
Exo  [author] 9 Sep @ 8:16pm 
What if when he gets hit they all go away? I kind of like how you can have multiple