Barotrauma
NT Grafting
Mostrando 11-18 de 18 aportaciones
< 1  >
Actualización: 31 JUL a las 5:39 p. m.

-Added changes to the Endworm affliction to make it more compatible with NT Cybernetics

Actualización: 30 JUL a las 8:25 p. m.

-Fixed creatures having the incorrect path to their ragdolls and animations
-Changed the rate Alien Scalpels spawn in tox cabinets from 100% to 10%

Actualización: 29 JUL a las 6:03 p. m.

-Removed the mudraptor legs from the game entirely, as it was not usable yet.

Actualización: 29 JUL a las 2:14 p. m.

-Changed the logo, as it was unintentionally similar to unfortunate things.

Actualización: 28 JUL a las 2:40 p. m.

-Made the DNA Ligation Enhancer able to be found in broken submarines, as well as purchased from the Husk Cultists after getting a bit of reputation with them
-Made it far harder to crack a moloch shell until a more reliable way to get moloch skin cells is implemented
-Fixed the cracked moloch shell affliction image
-Adjusted the prices of all cells and organs

Actualización: 27 JUL a las 1:17 p. m.

-Released the mod to the public

Actualización: 26 JUL a las 9:47 a. m.

Added a matching preview image to the other NT Extensions

Actualización: 25 JUL a las 6:09 p. m.

Published the first version of the mod for private testing