Sea Power

Sea Power

The Sacred Sun
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Update: 19 sep om 13:41

Fixed issue with the Player Carrier not showing up in the scenarios.

Update: 11 sep om 9:40

Update: 11 sep om 9:20

Fixed Mission 3 picture to be the carrier in the scenario. Removed additional references to the Typhoon that is no longer in the campaign.

Update: 10 sep om 20:18

Ver. 2.04

Major Changes -

- Some standalone mods have now been replaced with units from ToE and RSA in missions 1,3, and 4. The campaign no longer requires Anchorchain and Sealifter.

- A fix to mission 1 changing a certain ship to a different one. This should eliminate the null.reference error some people were getting.

- Revised the story chapters to be a bit more clear on who the UDP is, and what they are doing.

- New chapter inbetween mission 3 and 4, it is quite brief however.

Update: 22 aug om 17:46

Fix to recent update - Ship in mission 3 did not update properly. Should be the correct one now.

Update: 22 aug om 12:38

Ver 2.03

There is currently a plan to replace the battleships used in the scenario with custom variants of the mod by Yaivenov who will be joining as a collaborator for the project! As such, the scenario has been updated to use two versions of his mod for the time being, and no longer use the ship from RSA.
- The Tobadz is now also an Advanced Battleship 21

I realize I made an error in the ships I chose to escort Nayen from Mississippi.
- USS Reid has been replaced with the USS Simpson, an actual Atlantic Perry rather than a Pacific based one.
- The Perry in the scenario was not doing very well, and after the last update, was taking a huge brunt of missiles from the soviet task force. It's been upgraded to a Flight 3 variant that replaces the arm launcher with some VLS cells.

Again, more text changes, that I SWEAR I got last time, but upon checking again, missed.
- Discrepancies referring to the Tobadz in mission 2 should be changed to properly say the Nayen.
- Changes to the wordiness of the campaign story. I realize in hindsight that some of it was written a bit strange and only made sense when you had context that is yet to be included.

--Spoliers--

I've moved the position of the Typhoon in mission 1 to be closer to the player. This does make it more of a threat, but should also make it easier to fly the helo's over to it. ALSO Yaivenov added a new tool to the battleship called the ADMOSS which is well worth trying out. to help deal with the subs.

Update: 16 aug om 18:58

Ver. 2.02

- Revised missions based on feeback. Missions 3 & 4 should now be moderately more difficult for the player.
- Revised Submarine and Aircraft targeting using the 0.4.0 Waypoint editing & mission tasks for groups. Enemy units should more or less be a bit more competent in what they target.
- Minor Text changes in the campaign story events.
- Attempt to fix the issue some are having with the mission 3 loading properly, if it is not working correctly still, please check that your anchorchain pre-loader files are installed properly. If the issue still persists, feel free to reach out and let me know about it.

Update: 3 aug om 6:32

Ver. 2.01

- Fixes to typos and other text in the campaign events
- Fixed Objective triggers so that the "Whiteshell Survive" Objectives of each mission complete upon mission end.

Update: 2 aug om 17:35

- Fix to folder structure. Campaign should now appear in the campaigns tab as intended.

Update: 2 aug om 17:07