RimWorld
TSIND Power Armor QA
Показані результати 21–30 із 34
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Оновлено: 28 лип. о 3:32

Changes:

- Added bugfix for wrong shaderType for the absolver body armor in VFE:Empire
- Added bugfix and corrected mask-files for Altered Carbon 2

(Both fixes reported to their authors. Those fixes are applied automatically right now - no need to activate the "TSIND_PAQA_ModFixes" setting for them.)


Fixes:

- Hardened all colorGenerator patches to prevent fringe errors with other mods and inheritance.

Оновлено: 27 лип. о 15:07

Nothing to see here!

Оновлено: 27 лип. о 13:31

Changes:

- Well, that didn't take long. After people requesting it, the new vac-resistance setting now also covers all recont-type and the rest of the currently supported modded armors. VE trooper armor still excluded, so are 'headsets' and similar headgear. But let me know if you people really want the full 'cheat-option'.

Оновлено: 27 лип. о 12:49

New Features:

- Added Tweak to give marine-tier power armor and higher the same vacuum-resistance as vac-suits. Does not apply to recon armor and modded armors derived from it. In addition, there are currently some modded armors not supported on purpose. Those include armors from;

* Altered Carbon 2
* Alpha Mechs
* VQE Cryptoforge

If you want some of those armors to be supported, just hit me up - I wanted to double-check their specifics first, before including them though.

Оновлено: 27 лип. о 9:07

Changes:

- Added colorGenerator patches to some/most of spacer-tier utility items, packs, mechanitor gear, etc. Some items with too dark/pre-colored textures were left out for the time being since they will need custom patches & texture-masks at some point. Even some of the now included items might not look particularly good when used with too dark colors, but that basically applies to the armors as well. It also doesn't only apply strictly to spacer-tier items but all items that follow their texture-design. Will add an extra, optional toggle for them (or a whole color selection) at a later date if people want to use dark armors but not have those utility-items use the same one.

Fixes:

- Further adjustments to patches against bases, should change nothing for the user, more to come.

Оновлено: 26 лип. о 13:14

Changes:

- Replaced the TSIND marine helmet placeholder texture with a newer one. Still not the final version, but it has to do for now. :)

Оновлено: 26 лип. о 6:30

New Features:

- Added Support for Royal Arsenal
- Added optional colorGenerator patches for Royal Arsenal whenever Icy's retexture is used. (which you should)

Fixes:

- Further adjustments to patches in relation to recon helmet bases. (This will haunt me for a while...)

Оновлено: 25 лип. о 20:09

New Features:

- New 'Tweak' called 'Temporary Mod Fixes'
(Global toggle for all kind of bugfixes to supported mods.)

Changes:

- Adjusted EquipDelay for VAE trooper armor from 8.0 down to 6.0

Fixes:

- Added increased cold-insulation & vac-protection to the prestige armors from VAE via 'Temporary Mod Fixes'. Now have the same protection as their regular counterparts.

Оновлено: 25 лип. о 17:09

Fixes:

- Changed patches aiming at recon helmet base to avoid random items inheriting stats unintentionally.

Note: Will change similar patches in the near future to prevent other edge-cases. Shouldn't make any difference for the user but will avoid interactions with random mods I'm not aware of.

Оновлено: 24 лип. о 11:40

New Features:

- Added mod-support for SlaveSuppressionOffset patch
- Added mod-support for MoveSpeedOffset patch
- Added patches for new content in Gravship Captain Set
- Added fixed mask for Rimlord Armor

Fixes:

- Fixed wrong values on SlaveSuppressionOffset for vanilla armor
(sorry, everyone who generated armor while those values were online, you now have some buffed instead of nerfed gear at your disposal)