RimWorld
TSIND Power Armor QA
Показані результати 11–20 із 34
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Оновлено: 10 серп. о 19:31

- Housekeeping (yeah, just that)

Оновлено: 10 серп. о 17:08

Changes:

- Added support for Ancient Weaponry.
- Added temporary fixes for cold-insulation & vac-resistance values in Ancient Weaponry

(Author informed about the inconsistencies. Temporary fixes will be applied with the 'Mod Fixes' setting automatically, until fixed in the respective mod.)

Оновлено: 10 серп. о 9:01

Changes:

- Added support for the newly added prestige bladelink.
- Made the bladelink deserter helmet from the Bladelink mod craftable as well.
- Added temporary fix for the regular bladelink having the wrong shaderType after the recent update, preventing the item from being colorable. Issue reported to the author - fix will be applied with the 'Mod Fixes' setting.

Оновлено: 9 серп. о 12:27

Changes:

- Added optional mod patches, starting with making deserter armor from VFE:Empire craftable.

This feature was requested by an user and is similar to the one added by THIS MOD - it's integrated in a way so the tweak is only available if you don't already use that mod. If you have both mods on your list, our version will deactivate itself and the tweak won't show up in the settings. That also means that in case you add that mod at one point and then want to use our implementation again, you have to re-enable the setting!

Options to craft the absolver armor from the same mod, and the bladelink deserter helmet from the Bladelink mod will come soon. As always, input for balance is welcome!

Fixes:

- Changed the colorGenerator setting to also apply to crafted armors, which so far didn't all benefit from this feature. Things should be working fine after my own testing, but if you find any outliers, please let me know. Some 'hardcoded' spawning (quests, maps, etc.) can still bypass the colorGenerator and spawn armor in some colors predefined by other mod's code. As for the time being, there's nothing I can really do about it.

Оновлено: 8 серп. о 5:26

Changes:

- Added initial support for Bladelinks.
- Layout-change for the 'Balance' tab in the settings menu to accommodate for future updates.


Fixes:

- Switched some gunlink patches over into their respective DLC-patches where they belong to.
- Housekeeping

Оновлено: 1 серп. о 9:17

Fixes:

- Fixed wrongly placed MayRequires for different vacsuit-helmet retextures. Shouldn't have caused actual issues, just threw unnecessary errors if the feature was previously used and the mods in questions removed from the modlist afterwards.
- Added some additional conditions to prevent remnant 'gapLines' in the mod-settings menu after mod-removal.

Оновлено: 1 серп. о 5:29

Changes:

Added support for the following mods:

- Spacer Arsenal
- Impact Weaponry Reloaded
- Phase Weaponry
- Pulse Weaponry
- W1NG Vacsuit Set

Added temporary fix for inversed vac-protection values in Spacer Arsenal.
Added optional (visored) textures for the W1NG Vacsuit Helmet.

Оновлено: 30 лип. о 9:13

Changes:

Added the first patch of alternate textures for the following helmets:

- Vanilla & prestige vacsuit
- Basic & prestige gravship captain
- Odysseus vacsuit

All 'visored' variants and made by the author of the 'Vacsuit-mod-series' Kilo

More alternative textures (and supported mods) to come in the next days.

Оновлено: 29 лип. о 13:24

Changes:

- VQE Cryptoforge armors can now be colored
- Rewrote all relevant (yes, that was a lot) patches to use XML Extension's safe-patches again. The prior idea was interesting, but caused too many issues, even if only in fringe cases. Patches targeting stats of all armor should now work nicely no matter which other mod touches them as well. Tested the change with all supported mods & additionally on a ~200, somewhat representative modlist. Nothing should be erroring - but I might have missed the one or other stat not being correct or failing to apply just in general. If you find such a case, please let me know - those cases are easier to fix than they are to spot. :)


Fixes:

- Prestige Vac-Suit slave suppression value
- Vanilla Vac-Suit movement-value
- VFE:Empire tox-protection
- VAE Handwear and Footwear Addon compat re-instated after packageID-change

Оновлено: 28 лип. о 13:10

Fixes:

- Fixed patches for Altered Carbon 2 helmets. Hopefully once and for all now.