Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

TQ-Retold
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Update: 26 Jul @ 6:34am

Patch 0.2

General changes:

- The camera by default is now further zoomed out when starting a new game.
- Adjusted health scaling and regeneration of various enemies.
- Increased the base energy regeneration by 2.0, but reduced the energy granted from intelligence. Example:
200 intelligence now grants 8.0 energy regeneration from 10.0.
- All enemies now deal 33% increased elemental damage at all dificulties.

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New Epic and Legendary items:

Formatted as number of new items for (normal/epic/legendary) difficulty.

- Added (5/7/11) new shields
- Added (7/7/9) new torso armors
- Added (7/6/15) new helmets
- Added (4/5/8) new arm guards
- Added (6/5/11) new boots
- Added (6/7/8) new amulets
- Added (5/12/7) new rings

Thats 158 new Epic and Legendary items in total.
There are many new custom skills attached to these epic and legendary items, which can only be found on those pieces. For a detailed breakdown/spoilers you can look up the linked google doc under "Epic and Legendary Item Balance".
Happy hunting and remember to not play your modded characters without this mod... these new items will be deleted otherwise!

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Adjusted the following old set bonuses:

- "Alexander's Panoply": Removed the flat armor bonus (never worked and did nothing)
Added a 20% armor protection bonus for the 5th and 6th set bonus
- "Vestment of the Battlemage": Removed the flat armor bonus (never worked and did nothing)
Added a (12%/24%/36%) armor protection bonus for the (2nd/3rd/4th) set bonus
- "Raiments of Wodan": Removed the flat armor bonus (never worked and did nothing)
Added a (8%/16%/24%/36%) armor protection bonus for the (2nd/3rd/4th/5th) set bonus
- "Might of Haephaestus": Removed the flat armor bonus (never worked and did nothing)
Added a (6%/12%) armor protection bonus for the (2nd/3rd) set bonus

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Adjusted the following affixes:

- Slightly nerfed the newly introduced burn, frostburn, electrical burn and vitality decay modifiers. They are now more in line with poison and bleeding damage modifers.
- Nerfed the newly introduced "Chromatic" modifier by ~12%.

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Adjusted the following masteries / skills:

Defence:
- Adrenaline: Reduced the health regeneration to 53.0 from 70.0 at skill level 16 / 12.
- Resilience: Reduced the % health regeneration to 6% from 10% per level.
- Titan Form: Increased the active health cost per second. Now starts at 50.0 from 24.0 and increases by 10.0 from 6.0 per level.
- Unshattering Fortitude: Reduced the passive health regeneration to 2.0 from 4.0 at level 1, which now increases by 1.0 from 2.0 per level. Reduced the armor protection to 3% from 4% at level 1, which now increases by 1.5% from 2% per level.
- Unyielding Phalanx: Now has an inherent -33% total damage modifier at all levels.

Storm:
- Summon Wisp: Substantially increased the energy cost of the Thunder Clap skill.
- Squall: Slightly reverted the AoE-Nerf. Now it is at 10.0m radius at skill level 16 / 12 from 8.5m (modded) / 11.0m (vanilla).
- Spellshock: Increased the added energy cost. Now starts at +20 energy cost from +14 and increases by +4 from +2 per level.
-Hail Salvo: Slightly reduced the delay before the projectiles start hitting the ground.

Dream:
- Trance of Convalescence: Reverted the health regeneration buff. Back to 16.0 health regeneration from 24.0 at level 16 / 12.
- Recuperation: Lowered the % health regeneration to scale just like the % energy regeneration.
- Hatred: Now reduces health regeneration by -0.75 per level from -1.0.
- Horror: Lowered the damage ratio of lost energy to 5% per level from 10%.

Warfare:
- Mageslayer: Lowered the damage ratio of lost energy to 10% per level from 15%.

Neidan:
- Ataraxy: Lowered the duration reduction of DoTs to 50% from 65% at level 12 / 8. Now starts at 6% from 10% and increases by 4% from 5% per level. Also removed the % defensive ability entirely. The skill is already loaded enough as is.

Spirit:
- Obliteration: Added a 1.0s cooldown.
- Eldritch Knowledge: Removed the added vitality damage. Now deals increased bleeding damage. 288 ~ 432 bleeding damage over 3s from 216 ~ 360 at skill level 12 / 8. This is to prevent the damage scaling to get out of hand from Ternion Attack inherently multiplying all hit damage by 3.
- Eldritch Influence: Reduced the granted cooldown reduction and % intelligence.
Now grants 25% cooldown reduction and intelligence from 40% each at level 12 / 8.

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Adjusted the following Relics and Charms:

- Completion bonuses, which grant hybrid regen have been nerfed for normal and epic difficulty.
- Completion bonuses, which grant regen + %regen have been nerfed.
- Completion bonuses, which grant %reduced x duration received (x=DoT like bleeding) have been nerfed for epic and legendary difficulty. Was (20%/40%/60%) and is now (20%/30%/40%).
- Venom Sack: Now also grants 1% poison damage per piece (the 0% looked ugly lol)

Update: 22 Jul @ 2:44am

Patch 0.1.2

  • Corrected a bunch of small spelling mistakes
  • Clarified some skill descriptions
  • Nerfed the new "of Thievery" suffix to have lower life and energy leech values (was a bit overtuned)
  • Nerfed the new "Everlasting Storm" modifier for "Squall". Now adds a slightly higher energy cost and reduced the added duration by 0.5s per level (2.5s from 3.0s)
  • Added a small cooldown of 1.0s to the new "Haemophilia" skill in Warfare mastery
  • Reduced the health regeneration of epic and legendary enemies

Update: 20 Jul @ 2:49pm

Patch 0.1.1

Various small fixes to make it ready for a public launch.

Update: 20 Jul @ 6:22am

Added the launch version 0.1