Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Please vote for the solution that you would prefer:
I would really suggest that you make a single version with X2 and an increased hero spawn rate.
Is there a way to have only the xmax map in the custom maps window, or can the order at least be changed? I would like to have the xmax map in first place.
Or if there is the option to subscribe to either the normal or the xmax map. Or just make a single version with X2 and an increased hero monster spawn rate.
The huge stash is absolutely something I would love to have.
Edit: I just tested a bit with importing modded TQR characters to then play the custom map version. Newly added TQR items get deleted that way and skill points invested in new skills are lost as well. That's quite unfortunate. So yeah... if you use new items you are out of luck, but for skills you can just unspec the new ones and invest into them when you launch the custom map version. Creating a new character is the best way to got about it in my opinion.
Edit 2: TQVault could actually store the new TQR items and then be used to give them back to the imported character. TQVault still semi works with the custom map version. The inventory in TQVault is not displayed correctly due to the increased inventory in game (but still partially works). However new TQR items actually show up as intended when using the custom map configuration option, which was not the case beforehand.
@IIala4 Bi4ey Glad to hear you are enjoying my mod! The Custom Map version and patch 0.6.0 will probably come out tomorrow. The Custom Map is basically the entirety of the 0.6.0 patch and patch 0.7.0 will be more extensive as other major patches used to be.
The Changelog was at first just for me to keep track of everything that I have changed. There is no way I could remember everything otherwise. But it's also a nice resource for you to see what has actually changed and use it as "wiki" for this mod. If you have any suggestions after playing feel free to use the pinned discussion!
Will it not work from patch 0.7 onwards if you simply import the old characters into the custom map?
Are you on Linux by any chance? I have heard before that there are issues with Linux and mods. A thing you could try is using the Nexus Mods version of "installing" the mod and see if that works.
I have never had that problem before and from what i can tell you seem to initiate the mod first, which then bounces you back to your main campaign and from there you use a character and then it crashes?
When i try to load the character again, after restarting the mod, it loads a normal game.
TQ-Retold patch 0.5.1 [pastebin.com]
There is a "4GB Patch" that allows TQ to allocate more memory and some said it helped to make TQ more stable. There is also a CPU optimization tool called "Core Switcher" for Grim Dawn that works for TQ:AE as well. It allows the application to use all cores more evenly instead of having one core doing all the heavy lifting. I have not tested any of them so far to see if they help.