Project Zomboid
Bodily Functions [PREVIEW v0.13.0]
กำลังแสดง 1-6 จาก 6 รายการ
อัปเดต: 27 ก.ค. @ 10: 09pm
โดย MonkeyShark

- Added functions to BF_ClothingConfig to make adding compatibility with clothing mods (using the overlays) easier:
[ BF_RegisterClothingCategory(name, data) ]
[ BF_AddSoilableLocation(location)]
[ BF_AddClothingTypesToCategory(category, newTypes) ]

อัปเดต: 25 ก.ค. @ 6: 10pm
โดย MonkeyShark

- Fixed bug where looped sounds weren't stopping after performing actions (like peeing in the toilet)

อัปเดต: 25 ก.ค. @ 5: 52pm
โดย MonkeyShark

- Moved most direct language instances in code to translation keys in scripts. This is partly based on the mod by Não é o Gui.
- Added [Brazilian Portuguese] translation from "Bodily Functions (Brazilian Portuguese)" by Não é o Gui.

อัปเดต: 24 ก.ค. @ 7: 54pm
โดย MonkeyShark

- Added support for Bleach and CleaningLiquid2 as cleaning items in addition to Soap2.
- Washing logic now estimates and displays post-wash severity if no cleaning item is available, and partially cleans items based on severity.

อัปเดต: 21 ก.ค. @ 1: 14am
โดย MonkeyShark

- Sound Overhaul
- Medium pee ground sound when peeing on ground.
- Light pee ground sound when peeing self.
- Single fart sound when pooping, either self, toilet, or on ground.

อัปเดต: 18 ก.ค. @ 6: 08pm
โดย MonkeyShark

==============
[VERSION 0.13.0]
==============

- Moved relief points from BF_Lists.lua to BF_ReliefPoints.lua
- Added / Altered the following relief points:
- Bathtub (previously merged with Shower)
- Bush
- Dumpster
- Trash Can
- Tree
- Water Bodies (river, pond, etc.)
- Sinks (includes kitchen sinks now)
- Moved context menu functions to ContextMenu folder in isolated scripts

- Added potentially buggy ShyBladder and ShyBowel trait functionality. With them, you'll be unable to use anything besides a toilet.

- Added "Feces", "Vomit", "Snot", and "Sweat" fluids. All of these will tie into the mod eventually.