Team Fortress 2

Team Fortress 2

ONETT: Source
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Update: 13 Sep @ 1:37pm

- Locked the ending scene behind a very rare chance of triggering on dedicated servers (1/64).
- Tweaked some character presence between day and night.
- Buffed the Lucky Sandwich to be more rewarding.
- Fixed Skip Sandwich granting flying ability.
- Fixed Text Box staying open with no text.
- Fixed sentry kills not resetting Rolling HP.
- PSI can now destroy enemy buildings.

Update: 3 Sep @ 2:04pm

- Fixed not being able to pause the game during the cutscene (triggered by opening chat while all HUD elements are hidden).
- Added new attack line for the Texan Trickshot.
- Restored the original loading screen image.
- Increased respawn time for butterflies.

Update: 30 Aug @ 10:59am

- Fixed ragdolls not being removed as intended (killbinding is now less distracting during the ending).
- Fixed flickering textures on certain buildings.

Update: 27 Aug @ 2:59pm

- Minor QoL patch including toned-down HDR, fixed incorrect texture flags, script cleanup and other small bug fixes.

Update: 21 Aug @ 12:49pm

- Expanded all three shop interiors to match their side wall dimensions.
- Removed some hostile NPCs in Post-Game rounds so the town feels more peaceful.
- Implemented another fix for playable sprites permanently stacking in dedicated servers.
- Fixed a VScript bug where players could randomly recover health after dealing damage.
- Fixed a VScript error when someone disconnects from the server.
- Fixed textures not changing in the credits room in Post-Game.
- Fixed players sometimes surviving car crashes.
- Other minor bug fixes.
- Added secret Frank interaction.

Update: 17 Aug @ 3:54am

- Overhauled the ending scene:
It can now only be triggered once per game, unlocking Post-game content for the next round.
- Added Post-game mode:
All playable sprites are unlocked from the start, plus new additional music to replaces Onett's outdoor theme.
- Tweaked playable sprites to prevent stacking inside players due to high ping.
- Added extra dialogue for 2 NPCs.
- Minor bug fixes.
- Updated Luigi.

Update: 14 Aug @ 4:47am

- Updated the Rolling HP system:
Medic heals no longer nullifies damage taken; it must be outhealed.

- Fixed mp_restartround command completely breaking the game event functions.
- Updated CollectEventsInScope function to the latest version from valve wiki.
- Added missing sounds.

Update: 13 Aug @ 11:45am

- Improved the edict limiter.
- Fixed playable sprites stacking on players.

Update: 10 Aug @ 3:39pm

- Implemented an edict limiter that reduces edict usage to prevent server crashes.
Precautions include: Removing player hats, disabling weapon/ammo drops, blocking access to playable sprites, etc.
- Fixed point_viewcontrol breaking upon player death.
- Tweaked some brushes inside the skybox.
- Added a few hidden chat commands.

Update: 2 Aug @ 11:31am

- Removed bots from dedicated servers.