Victoria 3

Victoria 3

Cultural Repatriation Treaties – Dynamic Pop Migration
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Update: 12 Oct @ 6:30pm
by Yaru

Mod Update 1.2.6 – Awakening & Balance

This update focuses on improving game balance, realism, and integrating new mechanics from the Victoria 3 "National Awakening" update.

Major Changes & Balancing:
  • Migration Cap Implemented: Repatriation treaties are now capped and will migrate a maximum of 80% of a target culture's population over the treaty's duration. This is to prevent the unrealistic outcome of entire national cultures being moved with a single treaty and to maintain better game balance.
  • Cultural Fervor Integration: The AI's acceptance calculation for both Inbound and Outbound treaties now factors in Cultural Fervor (from the 1.10 DLC).
    • Inbound: The AI is now more willing to allow a culture with high Fervor to leave, seeing them as a potential source of instability.
    • Outbound: The AI is now more reluctant to accept an incoming culture with high Fervor, viewing them as a threat to their national cohesion.
  • New Subject Modifiers: A new "Subject Status" modifier is now applied during treaty negotiations with a subject. The acceptance bonus is tiered based on the subject's level of autonomy (e.g., Puppets provide a large bonus, Dominions a small one), as well as their Liberty Desire and attitude towards their overlord. This gives players more realistic leverage over their subjects.
  • "Subjecthood" Law Adjustment: The culture acceptance threshold required to repatriate a culture (when either party has the Migration Controls law) has been lowered from 60 to 40 if the nation also has the Subjecthood citizenship law. This makes more cultures eligible under this specific law combination, reflecting its unique mechanics.

Bug Fixes:
  • Fixed a calculation error where certain AI acceptance values could be duplicated in the final score, leading to inflated or incorrect acceptance chances.

Localization:
  • Added tooltips for the new Fervor and Subject Status AI acceptance modifiers.

Update: 11 Oct @ 1:14pm
by Yaru

Minor fixes

Update: 11 Oct @ 1:02pm
by Yaru

Mod Update 1.2.5

Compatibility & Fixes:
  • Updated the mod for compatibility with game version 1.10 "National Awakening."
  • Fixed several deprecated modifiers.

No new features have been added in this compatibility patch.

Update: 5 Aug @ 8:59am
by Yaru

Minor fixes

Update: 3 Aug @ 8:21am
by Yaru

Mod Update 1.2.4

Localization​:
  • Added auto-generated localization for languages:
    • Français
    • Deutsch
    • Español
    • 日本語
    • Polski
    • Português do Brasil
    • Türkçe
    Community translations for these languages are welcome.

Update: 31 Jul @ 1:23pm
by Yaru

Mod Update 1.2.3

Interface​:
  • Added a set of new various icons for mod modifiers.

Update: 30 Jul @ 7:16am
by Yaru

Mod Update 1.2.2
This patch addresses a key bug affecting the long-term effectiveness of active treaties.

Bug Fixes:
  • Fixed an issue where an ambiguous "if" condition in the event pulse could prevent the migration ratio variable from being correctly recalculated. This ensures that migration will now proceed consistently over the full 5-year duration of the treaty, allowing for a more complete and predictable population transfer as originally intended.

Update: 29 Jul @ 2:28pm
by Yaru

Mod Update 1.2.1
This is a small follow-up patch to the "Cascara" update, focused on fixing a key bug and improving the balance and realism of one of the flavor events.

Bug Fixes:
  • Fixed an issue where cancelling a repatriation treaty prematurely could cause an empty, non-functional flavor event to fire for the player. The event pulse now correctly clears all associated data when a treaty is broken, preventing orphaned events.

Balancing & Mechanics:
  • Reworked "Relief Programs" Costs: The cost for funding relief programs in the "The Destitute Masses / A Windfall of Talent" event is no longer a static value. The cost is now dynamically calculated based on two key factors:
    • The size of the migrating population, meaning larger waves of migrants will require a greater investment.
    • The GDP per capita of the receiving country, reflecting that social programs are more expensive to run in wealthier, more developed nations.
This change ensures the cost is appropriately scaled for both small nations and large empires, making the choice more strategic and balanced throughout the entire game.

Update: 28 Jul @ 4:41pm
by Yaru

Mod Update 1.2 "Cascara" – Offer a New Home

Key Feature:
  • New "Outbound Treaty" System: Players can now "Offer a New Home" by proposing a treaty to send one of their own cultural groups to another nation. This completes the bilateral functionality of the repatriation treaty system.
  • New In-Depth AI for Outbound Treaties: The AI now uses a complex set of calculations to decide whether to accept pops. Its decision is based on a combination of Cultural Desirability, Economic Need and Political & Social Factors.

Improvements & Changes:
  • Notification Overhaul: Toast (pop-up) notifications for this mod will now only appear for the initial signing of a treaty. All subsequent, recurring notifications from the monthly pulse have been moved to the message feed to reduce spam and improve the player experience.
  • Political Lobby Impact: The country that agrees to give up a part of its population (or invite foreigners) will now face internal political consequences. Their political movements will react based on the status of the departing culture.
  • Localization: Added new event windows, tooltips, and concept descriptions for the entire Outbound Treaty preparation process.

Update: 23 Jul @ 8:03am
by Yaru

Mod Update 1.1.2

Bugfixes​:
  • Fixed a bug where information from a previously expired treaty preparation could incorrectly persist and be inherited by a newly initiated preparation. New preparations will now correctly use the newly chosen culture and target information, ensuring proper functionality and preventing data pollution.