Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While I continue to monitor for bugs, I'm excited to announce that work has begun on the next major update, Version 1.3 . This update will introduce a new, economically focused treaty: the "Sponsored Migration Program" .
This non-forcible treaty will allow you to directly pay another nation to recruit a percentage of their primary population to fuel your industries and settle your lands.
Conversely, you will be able to receive payment for sending your own people abroad.
The cost and AI acceptance will be dynamically calculated based on the number of pops and the wealth of the nations involved. This adds a powerful new tool for peaceful demographic engineering and economic statecraft.
Stay tuned!
A new update is live, focused on balancing and integrating mechanics from the 1.10 "National Awakening".
Key Changes:
● 80% Migration Cap: To improve realism, a single treaty will now migrate a maximum of 80% of a culture's population, preventing the complete depopulation of nations with one action.
● Subject Modifiers: The AI's acceptance is now influenced by its subject type, liberty desire, and attitude towards its overlord, giving you more leverage.
● Cultural Fervor: Fervor from the "National Awakening" DLC is also a factor now. The AI is eager to let go of high-fervor pops but reluctant to accept them.
● Subjecthood Law Balance: The acceptance threshold for 'Migration Controls' has been lowered to 40 for nations with this new law, making more cultures eligible.
● Fixes: Corrected a calculation bug that could cause some AI acceptance values to be duplicated.
Thank you for your feedback!
Hello everyone,
A small update is live to ensure compatibility with 1.10. I've fixed a few modifiers broken by the game update; everything else should work as intended.
I've also seen your feedback regarding the difficulty of choosing cultures to repatriate, and you are right. The new Subjecthood citizenship law in 1.10 significantly lowers cultural acceptance for many nations (e.g., Austria now has only 40 acceptance for North Germans).
Please remember that if either country has the Migration Controls, you need at least 60 accept. for a culture to be eligible. The new Subjecthood law makes this very restrictive. If you want more repatriation options, consider changing this law. Even National Supremacy often provides better acceptance.
I am now working on the next content update. The plan is to introduce some new mechanics, re-balance existing numbers, and integrate new 1.10 features like Fervor into the AI's decision-making. Stay tuned!