Crusader Kings III

Crusader Kings III

Bloodlines: Legacies of AGOT
Showing 21-30 of 43 entries
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Update: 21 Aug @ 7:45pm

- Added 2 new dynasty legacy tracks and MAA retinue units for House Casterly and House Qoherys.

Update: 21 Aug @ 2:26pm

Update: 21 Aug @ 1:56pm

- Added Essosi Valyrian culture legacy track.

- Added 3 new special buildings including Strong Keep, Fairgate Tower, and Lord Harroway’s Town.

- Revised all MAA unit images to be more aligned with Armies of Westeros.

- Added a rule to enable all house legacy perks for every dynasty at the start of the game. It is disabled by default.

- Fixed a couple minor bugs.

Update: 18 Aug @ 8:03am

- Updated renown and unlocked additional dynasty legacies for many dynasties based on lore and age of house.

Update: 17 Aug @ 4:47pm

- Added decisions to form Kingdom of the Torrentine and the Kingdom of the Arbor
- Changed chance percentage and the way traits are computed of all legacy traits.

Update: 17 Aug @ 10:20am

- Fixed Bug where House Mudd revived via event was not showing Mudd dynasty legacies.

Update: 17 Aug @ 8:43am

- Fixed a minor localization bug for the special buildings game rule.
- Fixed a bug where House Mallister starts with negative renown.
- Fixed a bug trade expeditions were not enabled for House Velaryon.
- Buffed house MAAs' stats to be more powerful.

Update: 7 Aug @ 5:26pm

- Fixed typo in localization
- Changed a few values in the MAA units to be more balanced.
- Added new images to select dynasty tracks.

Update: 7 Aug @ 6:52am

- Added 7 new dynasty legacy tracks and special MAA retinue units to House Strong, House Mudd, House Gardener, House Durrandon, House Justman, House Greyiron, and House Lothston.

- Added a new special buildings in Hammerford, Sentinel's Rest. An old fortification, mostly ruin, that used to house the Rivercrown Sentinels, House Mudd's elite guard and where they had their last stand against the Andals. It can be rebuilt. *Note this is not canon, but flavor only.*

- Added a 3 new events for House Strong, House Mudd, and House Lothston. When the game starts, depending on the bookmark, the player will have the ability to either land the house, refuse the claim, or play as the newly landed house. Each of the 3 houses will gain ownership to a non-canon house's lands based on the player's choice. House Strong would take Rippledown Rill, House Mudd would take Hammerford, and House Lothston would take Riverbend. If the player chooses to play as one of the extinct houses, the other events will fire silently and the AI will choose to either approve the claim or dismiss the claim.

- Fixed a couple minor bugs.

Update: 1 Aug @ 10:20am

- Minor Bug Fix: Ensured House Peake didn't start with negative dynasty points.
- Added House Karstark's retinue MAA to Stark dynasty.