Left 4 Dead 2

Left 4 Dead 2

[VScript] Custom Survivor Takeover (CST)
Showing 21-30 of 44 entries
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Update: 9 Aug @ 5:41am

multiplayer fix attempt

Update: 8 Aug @ 6:14pm

No more using parallel arrays, now using profile cfgs instead (in "ems/custom_survivor_takeover/profiles")
(every user will need to backup and delete "ems/custom_survivor_takeover/settings.cfg" to let the new settings regenerate)

Now there is @ in front of takeover tags
I also added some new tags:
"@clone", "@random_bot", "@random_human", "@random", "@all_bots", "@all_humans", "@all"

I added some blacklists:
takeover_models_blacklist = ["models/survivors/survivor_not_for_this.mdl"],
takeover_names_blacklist = ["not_for_this_name"],
map_names_blacklist = ["not_for_this_map_name"],

I renamed context_name to voice_name
I renamed char_num to survivor_slot

Update: 6 Aug @ 2:37am

on player spawn, try to SetVanillaCharNumBeforeL4B2
// for left 4 bots 2 to recognise them again on next chapter
// only works half the time? idk anymore man

Update: 2 Aug @ 7:24pm

again

Update: 2 Aug @ 7:21pm

fix charnum safeguard check

Update: 1 Aug @ 4:35am

some code refactoring for single responsibility principle.
And deep cloning method for creating instances of mono events and persistent characters,
so it wont conflict with 'ai director can join'

Update: 24 Jul @ 3:49pm

remove unnecessary files to make some space

Update: 22 Jul @ 9:30pm

StopVoice on set model didnt work, so I commented it out

Update: 22 Jul @ 8:56pm

again

Update: 22 Jul @ 8:45pm

again