Left 4 Dead 2

Left 4 Dead 2

[VScript] Custom Survivor Takeover (CST)
409 Comments
Grok 30 Aug @ 10:03am 
i have downloaded a bunch of custom characters from the collection and they are in the profiles file, how do i remove the arcade characters that i dont want and add all the ones i downloaded to be able to spawn in?
Poolsup (TH) 29 Aug @ 12:21pm 
damn is so many cfg file i'attampt put all it!
ChapCanai  [author] 28 Aug @ 8:41pm 
@TylerGamerPhung
I tested it and it seems ok, but i have sourcemod plugins like defib fix. havent tested without those
TylerGamerPhung 27 Aug @ 4:29pm 
Is it compatible to rayman's United We Stand custom mutation?
ChapCanai  [author] 26 Aug @ 4:55pm 
@Ajiliffe
Thanks for the explanation
The weird thing is that a user reported that the original replacer can ragdoll, but not the cst version of the same model. Why? Idk
Ajiliffe 26 Aug @ 11:20am 
that's atleast i played with defib survivor ragdolls , nothing ever went wrong for me with it, for as long as CST existed, some survivors just t-pose, because they certainly just, don't have a "ragdoll" animation, sorry if i'm repeating myself here.
Ajiliffe 26 Aug @ 11:17am 
mods that ragdoll the survivors on death work just fine, it's that some survivors just don't have a "ragdoll" animation or any physics, like blake, haruka and many others, so instead of ragdolling, they'll stay in their reference pose instead, not even act_die_simple
kouga 26 Aug @ 10:04am 
@STRIDER^2, you need to have bill currently on your team
strider² 26 Aug @ 10:02am 
maybe im misunderstanding but when im trying to swap to a different character, "!skinswap bill" it says that it couldnt find the target name bill. what am i doing wrong?
ChapCanai  [author] 25 Aug @ 5:06pm 
@ndhart321
Thats weird, its working for me (I also have ions vocalizer)
maybe try resubscribing to the base custom talker and modded voices?
ndhart321 25 Aug @ 3:13pm 
btw i have ion's vocalizer
ndhart321 25 Aug @ 3:12pm 
i did this as haruka, but i think it applies to all modded survivors
ChapCanai  [author] 25 Aug @ 3:02pm 
@ndhart321
Which character was that?
ndhart321 25 Aug @ 11:03am 
nvm i got one "Script failed to return response after matching rule."
ndhart321 25 Aug @ 11:01am 
i dont see an error per se
ndhart321 25 Aug @ 9:35am 
i have ion's vocalizer
ndhart321 25 Aug @ 8:42am 
hmm i didnt test that yet
ChapCanai  [author] 25 Aug @ 4:00am 
@ndhart321
I forgot to ask, does any error appear in the console after trying to say "Ready?" with a custom voice?
ChapCanai  [author] 24 Aug @ 6:08pm 
@ndhart321
Ye I use that too, couldnt be because of this
ndhart321 24 Aug @ 6:00pm 
yes
ChapCanai  [author] 24 Aug @ 5:58pm 
@ndhart321
Have you subscribed to the base custom talker?
ndhart321 24 Aug @ 5:52pm 
ok, hmm...
ChapCanai  [author] 24 Aug @ 5:51pm 
@ndhart321
Im using those myself and they can still talk
ndhart321 24 Aug @ 5:49pm 
for some reason my modded survivors dont talk
ChapCanai  [author] 24 Aug @ 5:27pm 
@ndhart321
Probs not
ChapCanai  [author] 23 Aug @ 8:02pm 
@King Of The Family
Ah ok got it, thanks for sharing
King Of The Family 23 Aug @ 7:44pm 
@ChapCanai
i pasted my settings code in that comment and instantly realized my issue. i fixed it. my bad. i should have looked around more. my issue was the lack of cfg profiles in the settings.
King Of The Family 23 Aug @ 7:38pm 
as soon as i pasted my settings i think i figured out my issue hence me not posting my settings xD
ChapCanai  [author] 23 Aug @ 7:34pm 
@King Of The Family
What are your settings and how many survivors you plan to have?
King Of The Family 23 Aug @ 7:22pm 
@ChapCanai
i set configs to "@clone" and im still getting clones with no custom models. is there a way to fix it?
ChapCanai  [author] 23 Aug @ 3:10pm 
@Minhok
Use notepad++, and not the default windows notepad

@s_panel_evernight
I dont think its still around now
≡>-(Voersie)-<≡ 23 Aug @ 12:24pm 
Is there a way to download old version of CST? I've just got curious about one theory, lol :/
Minhok 23 Aug @ 10:35am 
I open survivors profile .cfg why the texts full of chinese
kouga 22 Aug @ 6:21am 
yipee
ChapCanai  [author] 22 Aug @ 6:20am 
@kouga
Na
kouga 22 Aug @ 6:19am 
we shouldnt need to delete the cfg folder to update right?
kouga 22 Aug @ 6:11am 
holy cow. thanks for your hard work!
ChapCanai  [author] 22 Aug @ 6:09am 
Ok I updated the takeover priority order:
1. Model
2. Name
3. "@survset_opposite_human"
4. "@survset_opposite_bot"
5. "@survset_opposite"
6. "@survset_current_human"
7. "@survset_current_bot"
8. "@survset_current"
9. "@l4d1_human"
10. "@l4d1_bot"
11. "@l4d1"
12. "@l4d2_human"
13. "@l4d2_bot"
14. "@l4d2"
15. "@clone_human"
16. "@clone_bot"
17. "@clone"
18. "@random_human"
19. "@random_bot"
20. "@random"
21. "@all_humans"
22. "@all_bots"
23. "@all"
Jaceau 22 Aug @ 5:33am 
@ChapCanai
Huh, I didn't know you made this treat for us, too. Ok, subscribed :steamhappy:
ChapCanai  [author] 22 Aug @ 5:29am 
Jaceau 22 Aug @ 5:28am 
@ChapCanai
Ok I replaced ["@random"] with ["@clone"] in profile file of custom bots. I loaded a game, and got to play as a custom bot.

No more duping. Still no hands, tho. So that's kinda a... fix?
ChapCanai  [author] 22 Aug @ 5:17am 
@Jaceau
No need to worry about the Late precaches

At default, the arcade survivors will pick a random one at the start of the whole campaign, thats why its fine when you start with 4. After increasing it to 12, CST wont care about the extra 8 you spawned because the starting moment of the campaign has already passed. But if you quit and start a new game, now you start with 12 survivors, and now the arcade survivors will pick a random 4 out of the 12, not caring about whether they are clones or not. To make them only target clones, their profiles should have this: takeovers = ["@clone"]
Jaceau 22 Aug @ 5:08am 
Here's the funny:
- if I set VSSM to 4 survivors, with CST, I get the four custom bots as default (no visible hands)
- if I gradually increase the bot count one at a time, I get the rest L4d2/1 roosters, depending on which map starring them.
From this point on, I can play throughout the campaign with 12 different bots.

If I quit to the main menu (whether finishing a campaign or not), or even quit the game, then open it and load a campaign, the bug returns. Custom bots remain untouched, Zoey/Ellis gets duped.
Jaceau 22 Aug @ 5:08am 
@ChapCanai

Here are the red lines that appeared in the console after loading a map, all the time
Late precache of models/survivors/survivor_yusuke.mdl
Late precache of player\survivor\voice\Coach\MeleeSwing01.wav
Late precache of player\survivor\voice\Coach\MeleeSwing02.wav
Late precache of player\survivor\voice\Coach\MeleeSwing03.wav
Late precache of models/survivors/survivor_sara.mdl
Late precache of models/survivors/survivor_haruka.mdl
Late precache of models/survivors/survivor_blake.mdl
kouga 22 Aug @ 5:05am 
that would go so hard...
ChapCanai  [author] 22 Aug @ 5:04am 
Also I would need to make @survset_current and @survset_opposite