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I tested it and it seems ok, but i have sourcemod plugins like defib fix. havent tested without those
Thanks for the explanation
The weird thing is that a user reported that the original replacer can ragdoll, but not the cst version of the same model. Why? Idk
Thats weird, its working for me (I also have ions vocalizer)
maybe try resubscribing to the base custom talker and modded voices?
Which character was that?
I forgot to ask, does any error appear in the console after trying to say "Ready?" with a custom voice?
Ye I use that too, couldnt be because of this
Have you subscribed to the base custom talker?
Im using those myself and they can still talk
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3065392651
Probs not
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3147219517
Ah ok got it, thanks for sharing
i pasted my settings code in that comment and instantly realized my issue. i fixed it. my bad. i should have looked around more. my issue was the lack of cfg profiles in the settings.
What are your settings and how many survivors you plan to have?
i set configs to "@clone" and im still getting clones with no custom models. is there a way to fix it?
Use notepad++, and not the default windows notepad
@s_panel_evernight
I dont think its still around now
Na
1. Model
2. Name
3. "@survset_opposite_human"
4. "@survset_opposite_bot"
5. "@survset_opposite"
6. "@survset_current_human"
7. "@survset_current_bot"
8. "@survset_current"
9. "@l4d1_human"
10. "@l4d1_bot"
11. "@l4d1"
12. "@l4d2_human"
13. "@l4d2_bot"
14. "@l4d2"
15. "@clone_human"
16. "@clone_bot"
17. "@clone"
18. "@random_human"
19. "@random_bot"
20. "@random"
21. "@all_humans"
22. "@all_bots"
23. "@all"
Huh, I didn't know you made this treat for us, too. Ok, subscribed
Do you have this?
https://gtm.steamproxy.vip/workshop/filedetails/?id=3551304724
Ok I replaced ["@random"] with ["@clone"] in profile file of custom bots. I loaded a game, and got to play as a custom bot.
No more duping. Still no hands, tho. So that's kinda a... fix?
No need to worry about the Late precaches
At default, the arcade survivors will pick a random one at the start of the whole campaign, thats why its fine when you start with 4. After increasing it to 12, CST wont care about the extra 8 you spawned because the starting moment of the campaign has already passed. But if you quit and start a new game, now you start with 12 survivors, and now the arcade survivors will pick a random 4 out of the 12, not caring about whether they are clones or not. To make them only target clones, their profiles should have this: takeovers = ["@clone"]
- if I set VSSM to 4 survivors, with CST, I get the four custom bots as default (no visible hands)
- if I gradually increase the bot count one at a time, I get the rest L4d2/1 roosters, depending on which map starring them.
From this point on, I can play throughout the campaign with 12 different bots.
If I quit to the main menu (whether finishing a campaign or not), or even quit the game, then open it and load a campaign, the bug returns. Custom bots remain untouched, Zoey/Ellis gets duped.
Here are the red lines that appeared in the console after loading a map, all the time
Late precache of models/survivors/survivor_yusuke.mdl
Late precache of player\survivor\voice\Coach\MeleeSwing01.wav
Late precache of player\survivor\voice\Coach\MeleeSwing02.wav
Late precache of player\survivor\voice\Coach\MeleeSwing03.wav
Late precache of models/survivors/survivor_sara.mdl
Late precache of models/survivors/survivor_haruka.mdl
Late precache of models/survivors/survivor_blake.mdl