Left 4 Dead 2

Left 4 Dead 2

[VScript] Custom Survivor Takeover (CST)
目前顯示第 21-30 項,共 44 項
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更新:8 月 9 日 @ 上午 5:41

multiplayer fix attempt

更新:8 月 8 日 @ 下午 6:14

No more using parallel arrays, now using profile cfgs instead (in "ems/custom_survivor_takeover/profiles")
(every user will need to backup and delete "ems/custom_survivor_takeover/settings.cfg" to let the new settings regenerate)

Now there is @ in front of takeover tags
I also added some new tags:
"@clone", "@random_bot", "@random_human", "@random", "@all_bots", "@all_humans", "@all"

I added some blacklists:
takeover_models_blacklist = ["models/survivors/survivor_not_for_this.mdl"],
takeover_names_blacklist = ["not_for_this_name"],
map_names_blacklist = ["not_for_this_map_name"],

I renamed context_name to voice_name
I renamed char_num to survivor_slot

更新:8 月 6 日 @ 上午 2:37

on player spawn, try to SetVanillaCharNumBeforeL4B2
// for left 4 bots 2 to recognise them again on next chapter
// only works half the time? idk anymore man

更新:8 月 2 日 @ 下午 7:24

again

更新:8 月 2 日 @ 下午 7:21

fix charnum safeguard check

更新:8 月 1 日 @ 上午 4:35

some code refactoring for single responsibility principle.
And deep cloning method for creating instances of mono events and persistent characters,
so it wont conflict with 'ai director can join'

更新:7 月 24 日 @ 下午 3:49

remove unnecessary files to make some space

更新:7 月 22 日 @ 下午 9:30

StopVoice on set model didnt work, so I commented it out

更新:7 月 22 日 @ 下午 8:56

again

更新:7 月 22 日 @ 下午 8:45

again