Left 4 Dead 2

Left 4 Dead 2

[VScript] Custom Survivor Takeover (CST)
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更新:7 月 22 日 @ 下午 8:22

again

更新:7 月 22 日 @ 下午 8:16

option to shuffle the order of parallel arrays before takeover

made it stop using negative char nums
because a user reported that the bot ai for negative char nums dont behave properly

changed the safeguard for when it is negative or positive numbers that can crash
if invalid, it will choose one of the numbers: 8, 9, 19, 20, 21, 22

changed bots_only default value to false

更新:7 月 21 日 @ 下午 3:47

check if spawned player is survivor first before trying to restore, duuh

更新:7 月 18 日 @ 下午 11:45

I removed the check for cutscene, cuz not working exactly right in l4d1 cutscenes for some reason

Added an option to try again every second, to try takeover/restore if not yet done so.

更新:7 月 17 日 @ 下午 9:29

Not sure how I missed this:
takeover_chance = ["100.0", "100.0", "100.0", "100.0"]

Changed to:
takeover_chance = [100, 100, 100, 100]

im stoopeed

更新:7 月 12 日 @ 下午 5:01

I noticed timer thinker double updates
So switched to gmapscript update, it updates every second, interval not customizable?

更新:7 月 10 日 @ 下午 10:34

更新:7 月 10 日 @ 下午 9:23

Notes for myself:

Change to TimerThinker instead of InvokeUpdate, because InvokeUpdate will stack with each other after restarting map

Make takeover only happen at the very start of the campaign

Before restarting or going to next chapter, record all current custom survivors for later

After restarting or going to next chapter, try restore all previous custom survivor records, because they love to change back to vanilla survivors

needs more testing man idk

更新:7 月 10 日 @ 上午 9:14

fix percent chance check

更新:7 月 10 日 @ 上午 8:59