Victoria 3

Victoria 3

Extended Timeline : 1700
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Update: 3 Aug @ 6:23am

- Added an autobuilder feature that the player and ai can use.
- AI will dynamically subsidize a couple buildings depending on finances
- Ports and Railways will automatically give infrastructure without needing a full workforce just to make the AI better
- All languages made up to date thanks to the donations I received.
- Swedish flag fixed
All other minor updates can be viewed on github

Update: 1 Aug @ 9:35am

- Added an experimental ai improvement game rule, should see better ai from this
- Added tech debuff game rule for those who want slower tech
- Incorporated the all colonies everywhere mod with permission from the mod owner
- Added an aggressive ai strategy that should hopefully make ai more aggressive
Any other minor changes will be on the github changelist

Update: 17 Jul @ 4:55am

-Hotfix to the economic boost at the start, game rule was sort of bugged.

Update: 16 Jul @ 2:50pm

- Generated buildings at start
- Dynamic personal unions added
[if a ruler dies without a heir there is a 10% chance of a personal union]
- Gave colonial claim to the first country that colonizes a state to prevent border gore
- Minor fixes can be viewed on github

Update: 9 Jul @ 4:42am

Added homeland clean up script
Fixed culture merging rule

Update: 7 Jul @ 12:20pm

Fixed economic boost rule not working

Update: 7 Jul @ 10:32am

-Event photo added
-State population modifier fix
-More game rules added
-Minor adjustments

Update: 5 Jul @ 1:16pm

Added game rule for enabling/disabling decentralized nation merging for performance.

Update: 5 Jul @ 12:39pm

Hotfix for culture merge rule being broken

Update: 5 Jul @ 10:49am

Beta version of the culture merging update, new save has to be started and the game rule selected.