Hearts of Iron IV

Hearts of Iron IV

OWB: Air Rework
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Update: 9 Aug @ 6:53pm

Changes,

-Modified Naval Bomber weapons to be a max of 5-6 instead of 2 due to HOI4 Limitations which would limit Player use of Navy Aircraft too much

Update: 9 Aug @ 6:40pm

Changes,

-Rebalanced Module Stats and Resource Costs as well as general costs
-Buffed Self Defense Air Turrets and Cannons
-Rebalanced ALL Airframes to be cheaper and reflect size, weight, etc. more better. No more spamming Metal Generators just to build a B-52 hopefully
-Rebalanced ALL manpower for ALL aircraft to reflect the Fallout games and Real Life. No more 20 manpower for a Lvl 1 Long Range Strategic Bomber, no idea what that was about
-Modified Recon Aircraft
-Added changed Script Enynams or however you spell it, thanks Zam!

Update: 2 Aug @ 7:03pm

Changes,

-Rebalanced Fighters to have Higher Defense

Update: 21 Jul @ 5:17pm

Changes,

-Completely gutted OWB's "If You Research This To Trick The AI..." thing as it ONLY affected Cargo Planes from what I saw which is just...why?! In the future, I'll add a proper check for if you are trying to trick the AI.

Update: 20 Jul @ 11:29am

Changes,

-Added Transport Aircraft as customizable aircraft
-Added 3-4 new modules for Main Armnants/Special Features

Fixes,

-Fixed Air Localization not working, needed to do a replace loc in OWB to get it to work
-Fixed Localization Errors
-Fixed Bombardment Gliders being biplanes and being unproducable
-Fixed Carrier Bombardment Gliders being unproducable
-Fixed the player being able to jump from Lvl 1 Gunships straight to Lvl 4s without researching previous variants
-Fixed Recon Planes being SUPER PLANES
-Fixed Localization for Vertibirds that I added being broke

Update: 15 Jul @ 3:53pm

Fixes,

-Fixed Vertibirds
-Fixed Seabird
-Fixed Bombardment Glider

Update: 30 Jun @ 3:30pm

Changes,

-Rebalanced resource costs for various modules, electronics are STILL the most expensive though

Update: 29 Jun @ 10:12pm

Changes,

-Made EACH sub-tech progressive to prevent players jumping ahead
-Rebalanced more modules

Fixes,

-Fixed players getting Lvl 3 Cannons for the Jetfighters instead of the Xian FIghters
-Fixed the Thermal Vision Module not being unlocked in the Infantry Tab

Update: 24 Jun @ 11:13pm

Fixes,

-Fixed Scavenging Code
-Fixed Technologies
-Fixed Air Units File

Update: 23 Jun @ 7:32pm

Changes,

-Removed additional Modules from the Spotter Airframes