Hearts of Iron IV

Hearts of Iron IV

OWB: Air Rework
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Uppdatering: 9 aug @ 18:53

Changes,

-Modified Naval Bomber weapons to be a max of 5-6 instead of 2 due to HOI4 Limitations which would limit Player use of Navy Aircraft too much

Uppdatering: 9 aug @ 18:40

Changes,

-Rebalanced Module Stats and Resource Costs as well as general costs
-Buffed Self Defense Air Turrets and Cannons
-Rebalanced ALL Airframes to be cheaper and reflect size, weight, etc. more better. No more spamming Metal Generators just to build a B-52 hopefully
-Rebalanced ALL manpower for ALL aircraft to reflect the Fallout games and Real Life. No more 20 manpower for a Lvl 1 Long Range Strategic Bomber, no idea what that was about
-Modified Recon Aircraft
-Added changed Script Enynams or however you spell it, thanks Zam!

Uppdatering: 2 aug @ 19:03

Changes,

-Rebalanced Fighters to have Higher Defense

Uppdatering: 21 jul @ 17:17

Changes,

-Completely gutted OWB's "If You Research This To Trick The AI..." thing as it ONLY affected Cargo Planes from what I saw which is just...why?! In the future, I'll add a proper check for if you are trying to trick the AI.

Uppdatering: 20 jul @ 11:29

Changes,

-Added Transport Aircraft as customizable aircraft
-Added 3-4 new modules for Main Armnants/Special Features

Fixes,

-Fixed Air Localization not working, needed to do a replace loc in OWB to get it to work
-Fixed Localization Errors
-Fixed Bombardment Gliders being biplanes and being unproducable
-Fixed Carrier Bombardment Gliders being unproducable
-Fixed the player being able to jump from Lvl 1 Gunships straight to Lvl 4s without researching previous variants
-Fixed Recon Planes being SUPER PLANES
-Fixed Localization for Vertibirds that I added being broke

Uppdatering: 15 jul @ 15:53

Fixes,

-Fixed Vertibirds
-Fixed Seabird
-Fixed Bombardment Glider

Uppdatering: 30 jun @ 15:30

Changes,

-Rebalanced resource costs for various modules, electronics are STILL the most expensive though

Uppdatering: 29 jun @ 22:12

Changes,

-Made EACH sub-tech progressive to prevent players jumping ahead
-Rebalanced more modules

Fixes,

-Fixed players getting Lvl 3 Cannons for the Jetfighters instead of the Xian FIghters
-Fixed the Thermal Vision Module not being unlocked in the Infantry Tab

Uppdatering: 24 jun @ 23:13

Fixes,

-Fixed Scavenging Code
-Fixed Technologies
-Fixed Air Units File

Uppdatering: 23 jun @ 19:32

Changes,

-Removed additional Modules from the Spotter Airframes