Wildfrost

Wildfrost

Spirefrost
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Update: 1 Jul @ 1:48pm

Version 1.4.9
Changes:
Added banlist to Entropic Brew to prevent random charms from being able to brick the card (such as adding Recycle when you cant get Junk)

Update: 30 Jun @ 6:03pm

Version 1.4.8
Fixes:
Remove old hook that resulted in Linked Cards being obtained twice

Update: 27 Jun @ 10:13am

Version 1.4.7
Fixes:
Old patch for While Active effects removed that could cause a killed entity to reapply its effects to other units
Leader specific starter cards now properly get marked as seen for the journal
Linked effects now additionally checked for when an entity enters the backpack in case a card is obtained without choosing it

Update: 26 Jun @ 9:07pm

Version 1.4.6
Fixes:
Add scene valid check to prevent crash when new leader ascends
Adjust eye positions for ascended leaders

Additions:
Add swappable effects for Gremlin Leader, Nemesis, and Reptomancer

Update: 26 Jun @ 6:24pm

Version 1.4.5
Fixes:
Bombard targets should no longer linger when the owner dies
Accuracy Silent now properly checks for a new card to add extra damage to if the right most card was a consuming card that does not have an attack value
Remove unintended attack constraint from Specimen

Balance:
Tingsha health reduction reduced 3 -> 2

Update: 26 Jun @ 12:27pm

Version 1.4.4
Fixes:
Enemies now properly trigger effects when deployed (previous rewrite of the entity active patch broke this)

Update: 25 Jun @ 2:23pm

Version 1.4.3
Fixes:
Rewrote entity active patches to let entities still fire OnEnable and OnDisable when drawn and discarded while still being active in these piles
Bombard arrow system no longer crashes if you quit to main menu and resume the run and also performs additional null checking in case any tracked objects get destroyed

Update: 22 Jun @ 10:38am

Version 1.4.2
Fixes:
Aimless and Barrage now properly retarget if a wide card is attacking an empty row
Spire Growth now applies Constricted to the next enemy in the row if its target dies
Spire Growth now applies Constricted to a newly spawned enemy in the row if it had no target
Bombard targets now generate when playing a bombard unit on the board if they had no targets
Alchemize Silent properly resets her counter if she gained a charm that increases max counter during trigger
Energized now properly causes a trigger if it ticks an extra counter down to 0 without ending your turn

Balance:
Gremlin Visage damage lowered 2 -> 1

Update: 20 Jun @ 5:32pm

Version 1.4.1
Fixes:
Properly check if Campaign is loaded to prevent dictionary access from crashing when processing bombard system

Update: 20 Jun @ 12:14pm

Version 1.4.0
Fixes:
Rewrote Alchemize logic, fixing multiple issues previously present
Mark damage now delayed through an action so both the attacker's damage and mark's damage dont benefit from a single Demonize stack.
Extra Counters now properly reset on discard
Boss Swappers now properly removed on unload

Removals:
Silent - Ninja Scroll
Silent - Snecko Skull

Additions:
4 new Leader specific Items to replace slot left behind when Bark was removed in Version 1.3.0
Ironclad - Magic Flower - Adds Flourish to the target, Consumes
Silent - Hovering Kite - Adds Aimless to the target, reduces max Counter by 1, Consumes
Defect - Runic Capacitor - Adds Barrage to the target, increases max Counter by 1, Consumes
Watcher - Violet Lotus - Counts counter up by 3, reduces max Counter by 1, Consumes

2 new Silent cards to replace the ones removed
The Specimen - Applies 2 Shroom, Copies target's Shroom to a random enemy
Tingsha - Reduces target's Health by 3. Adds Bombard to the target, Consumes