Wildfrost

Wildfrost

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Spirefrost
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Cards, Pets, Leaders, Tribes
Language: English
Tags: Mod
File Size
Posted
Updated
30.948 MB
9 Jun @ 9:55pm
1 Jul @ 1:48pm
18 Change Notes ( view )

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Spirefrost

Description
Adds a new tribe featuring Characters and Monsters from Slay the Spire.


New Leaders
Adds a new tribe with 4 new Leaders, each having 7 different configurations they can generate from, offering different stats and effects. Play as an Alchemize Silent and generate charms mid combat, or enjoy Judging enemies as Watcher! Leader effects are based on some of their more iconic cards from Slay the Spire.

New Cards
Monsters, Relics, and Potions have been translated over to act as new Companions, Items, and Charms you can find while playing as the Spire tribe, many of which are leader specific, giving each leader their own unique flavour.
Includes a total of 40 new relic themed Items, 31 new Companions, 10 new Clunkers, 8 new Charms, and 1 new Pet!

Vanilla Changes
Spirefrost makes a few adjustments to vanilla mechanics in order to make some of its new effects work. If the game is behaving slightly different than you would expect, check the following list to see if Spirefrost is responsible for the change:
  • Frenzy now activates when additional triggers happen while the unit was already triggered (such as Nova losing Block on Teeth)
  • Cards now receive credit from kills while in the discard or draw piles (such as an Item applying Shroom that then kills after the turn phase)
  • The shove system has been rewritten to support Wide cards that take 2 slots in a row
  • Cleanse no longer removes temporary debuffs applied by While Active effects from other units (as you would otherwise just move the units to reapply the effect anyway)
  • When checking if an Item is valid to play on a entity, the current Attack stat of the card is checked as opposed to its base Attack

Configurable Changes
These changes can be individually toggled in the mods config settings if you happen to have Config Manager installed:
  • While playing a run as a leader from the Spire tribe, certain status effects are changed to be their Slay the Spire power counterparts, such as Demonize being Vulnerable or Shroom being Poison. These changes are strictly cosmetic and no mechanical changes occur.
  • While an allied unit has Bombard, its target icons will appear green to distinguish from enemy Bombard icons. Slots targeted by both an ally and enemy bombard unit will appear yellow.
  • While hovering a Bombard target icon, arrows will render pointing from the Bombard unit to it if it is ambiguous who is targeting that slot.
  • While hovering a Bombard unit, arrows will render pointing from it to all slots it is targeting if it is ambiguous who is targeting each slot.
7 Comments
FLP_74 11 Sep @ 2:29pm 
Awesome mod!!
TheSnail 9 Sep @ 6:56pm 
I don't know why, but I just tried to use Thread & Needle for the first time and I wasn't able to target anyone.
cadelangstone 5 Sep @ 9:43am 
played one run and this mod is SOOOOO GOOD
Iconica 9 Aug @ 7:20am 
After using "Tingsha" , encountering [Krunker] my DICK (Yes, that one, in my crotch parts.) Starting "Spinning" and [Jittering] and I ended up crashing, if you know what I mean. If you don't, My Dick (That one) Exploded.
mamoru16753 3 Aug @ 11:18pm 
After using “Tingsha” against the second stage of “Krunker,” a yellow area appeared in the lower left corner of the screen due to “Krunker's” area attack, causing the game to freeze.
Mistress Autumn  [author] 25 Jun @ 2:32pm 
Thanks for the report! I just pushed an update (Version 1.4.3) to address these issues. =]
While I couldn't reproduce Krunker crashing, I did fix some other issues with Bombard which has hopefully also solved that particular crash you ran into.
strrr 24 Jun @ 1:20pm 
After using 「Tingsha」, encountering 「Krunker」 may cause the game to crash. I experienced this issue during 「Krunker」 phase two transition.

And「Zoomlin Nest」 failed to activate.