Thriving City: Song

Thriving City: Song

CRMD - 簡易模式 1.2.1
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Update: 14 Sep @ 12:00pm

CRMD 1.2.1 - Song 1.6.x

Update: 9 Aug @ 7:22am

CRMD 1.2.0 - Ocean's Farce (Song 1.4.1)

Update: 20 Jul @ 7:12pm

CRMD 1.1.1 on Song 1.3.3

Update: 7 Jul @ 7:04pm

1.1.0+AUX (CITADEL DE GIGA)

** See attached screenshot in description page **

Update: 29 Jun @ 12:38pm

CRMD 1.0.4a - 適配性調整

  • 基於CRMD-1.0.3a更新後進行了百工產能的調整
  • 一些建築物的每月收入得到提升

CRMD 1.0.4a - Compatibility Update
  • Production Output adjusted based on CRMD 1.0.3a changes
  • Certain Building's monthly revenue has been increased

Update: 28 Jun @ 10:36pm

CRMD 1.0.3a - 幸福,人口,健康與口碑更新|Happiness,Population,Health, and Prestige Update

  • 原版的幸福度/健康度懲罰與獎勵機制被分別加強(中間點為50-60,無賞無罰;極值範圍包括0-10和90-100,賞罰增強)
  • The vanilla Happiness/Health consequences has been enhanced (midpoint is 50-60, neutral zone; extreme range is 0-10 and 90-100, punishment and rewards is significantly increased)

Update: 21 Jun @ 10:17pm

1.0.2a

- 农民和菜农的作物携带上限增加
- 粮仓和仓库容量调整以适应产量
- 每一种住宅的人口密度增加了
- 每一种住宅的税收倍率增加了(对钱不感兴趣)

- Farmers now carries more crops than before
- Warehouse and Granary capacity increased to fit with productions
- Residential density increased
- Residential tax adjusted, fancier houses are more needy but will pay more in taxes

Update: 1 Jun @ 8:48pm

1.0.1 - 數據適配性調整
- 粮仓和仓库容量升级(浪费粮食终归是下乘)
- 农民和基础生产工人变得非常在意粮食和货物(腿脚利索)
- 游客运载使命必达,速度再次提升
- 店小二荣升牛马,九九六加订单提成强迫速度提升

1.0.1 - Data compatibility tweaks
- Giga storage upgraded with larger base capacity
- Reduce waste by making the farmers and workers move with a purpose
- The better carriages now move tourist faster
- Capitalism EX on the delivery services, they are now being paid based on amount of deliveries completed

Update: 1 Jun @ 10:55am

1.0.0R-h1 建築物放置問題延續(修復 2 個建築)
*Repaired Placement issue with 2 buildings

Update: 31 May @ 10:28pm

1.0.0 - CRMD 稳定版释出 (1.0.0 CRMD Stable)
* 修复6个因为范围问题而无法被放置的建筑物
* 完成第一轮实际内测 (錢多到根本用不完,成就達成)
* 6 Ranged building's placement problem was repaired
* Completed first round of gameplay (cashflow is real)