Garry's Mod

Garry's Mod

Chuck's Weaponry 2.0
Wyświetlanie 1-10 z 111 pozycji
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Aktualizacja: 21 stycznia 2023 o godz. 4:08

improved footstep-viewmodel movement sync

Aktualizacja: 9 stycznia 2023 o godz. 5:50

synced viewmodel movement to footstep sounds
balance tweaks
different suppressed deagle fire sound
optimized attachment rendering to iterate only over active attachments, instead of over all of them and checking whether they're active
added additional model rendering (ie. separate rail models) via AttachmentModelCombos, where key is attachment name, and value is a table listing other models that should be drawn when said attachment is active (not used anywhere in the base weapons tho, since I don't get paid for making gmod addons lol)

Aktualizacja: 31 grudnia 2022 o godz. 14:31

error spam fix when nades are in inventory

Aktualizacja: 30 grudnia 2022 o godz. 13:35

switched from umsg to net library for attachment networking

Aktualizacja: 28 grudnia 2022 o godz. 9:01

various balance tweaks and preparations for ground control's 1.10 version release (this weapon pack really only exists to support the gamemode lol)

Aktualizacja: 24 grudnia 2022 o godz. 7:30

i did an oopsie (I fuckered upered the ak-74 S.W.E.A.P.O.M. reload sounderino names :( )

Aktualizacja: 23 grudnia 2022 o godz. 6:21

added rudimentary c_hands support (set SWEP.UseHands = true in weapon file and must use weapon model which supports c_hands; I don't really care about c_hands, only doing this for 2 weapons in Ground Control, sorry!!!!!!!!)
added akm
also various changes and balance tweaks to better accomodate the weapons for Ground Control - don't ask what exactly, I wasn't keeping track

Aktualizacja: 7 października 2021 o godz. 0:04

Aktualizacja: 4 października 2021 o godz. 23:28

Aktualizacja: 28 maja 2021 o godz. 2:16

added FAMAS G2 (t. snark)
added BETA C-Mags to several weapons
adjusted balance on foregrip attachment