Garry's Mod
Chuck's Weaponry 2.0
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更新:2015年1月17日 @ 5時20分

更新:2015年1月17日 @ 1時01分

added cmodel manager to prevent memory leaks\nadded reloadAnimFunc, drawAnimFunc and renamed FireAnimFunc to fireAnimFunc (for consistency)

更新:2014年12月26日 @ 5時24分

fixed incorrect text positioning on attachment packages
fixed incorrect sound time formula
added breath holding - custom weapon makers don't have to do anything to make use of this, it's active by default when you activate aim breathing
added the ability to use key bindings as categories in the customization menu, head over to the wiki to see how it's done
added ammo types
added foley sounds to draw animations to some weapons

更新:2014年12月25日 @ 10時47分

added a missing rail texture

更新:2014年12月25日 @ 7時29分

更新:2014年12月25日 @ 3時54分

更新:2014年12月25日 @ 2時57分

fixed an issue with the customization menu (pressing and holding the context menu for a specified amount of time would open + close it)
fixed an issue with MuzzlePosMod not working (it was code that was commented out, whoops)
fixed misc attachments package for AK-74 saying it was a 'stocks' package
added SWEP.AimBreathingIntensity - integer/float, defines the intensity of the breathing camera movement when aiming, 1 is 100%, 1.5 is 150%, etc.; DEFAULT is 1
added SWEP.ReticleInactivityPostFire - disables reticles on holographic sights after firing for the specified amount of time
added a new library/class to register your own shells - CustomizableWeaponry.shells, head to the base documentation to see how it works
added the ability to make shotguns, head over to the base documentation to see how it works

更新:2014年12月19日 @ 13時16分

更新:2014年12月14日 @ 8時59分

fixed some issues with vehicles
fixed a few prediction issues with sounds when deploying a weapon
for devs/modders: added SWEP:RenderTargetFunc - here you can render RTs and more

更新:2014年12月12日 @ 12時34分

requested by SWEP makers:
added SWEP.AttachmentAngDependency - same structure and behavior as SWEP.AttachmentPosDependency, except instead of Vectors it uses Angles