Arma 3
(DEV) AI Pathfinder Improvement
Showing 1-10 of 72 entries
< 1  2  3 ... 8 >
Update: 30 Aug @ 12:50pm

Update: 30 Aug @ 12:48pm

Update: 30 Aug @ 12:28pm

Update: 30 Aug @ 12:26pm

Update: 30 Aug @ 11:55am

Update: 30 Aug @ 11:50am

Update: 30 Aug @ 11:32am

Update: 30 Aug @ 11:26am

Update: 30 Aug @ 11:14am

DEV BRANCH 2025.8.30a
Additions:
• API_fnc_smartDrive & API_fnc_dynamicPathing v2.
• Added a post-init scheduler with a hint script to let the user know if the scripts are being initialized properly.
• Added a dynamic pathing dispatcher for mixed targets (the main reason why smartDrive and SmartMove share the same script, just a little entrypoint experiment)

Performance changes:
• Replaced per-unit spawn calls with one low-impact global scheduler.
• Infantry stop threshold changed to ~1 meter.
• Vehicles stop threshold changed to ~3 meter.
• Hopefully this update should also play nicer with LAMBS and some other AI overhaul mods with fewer unnecessary building dives compared to constant re-pathing.

Please let me know of any issues that may arise from this latest update. Thank you, and I look forward to hearing back from you all.

Update: 6 Aug @ 7:24am