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Or would the fix that you have likely already apply also to this?
I started in a group under the command of an AI commander. When the commander was killed, the squad command passed to me (the player). After that, all the subordinate AI members of my squad had a permanent Move status. Every time I commanded them to return to the formation, they returned briefly and then moved somewhere again. It was as if your mod ordered them to move, without the player's order.
This probably happens when changing the command from AI to player.
If I pass a position (e.g., getMarkerPos "rally"), the nudge is always to that same vector.
If I pass an object, I currently resolve it once to its position at the time of the call. I’m not “following” the object afterward.
The “stop threshold” (1 m for infantry, ~3 m for vehicles) is only the radius where the mod stops nudging, it does not pick a random point in that radius.
Right now I don’t add intermediate points. That’s why vehicles can still push into an obstacle, they’re being nudged toward the same goal until they clear it. The next step I’m exploring is a small, deterministic detour (probe a few angles, pick the first clear micro-waypoint), then resume the original goal. If you want me to make the destination “follow” a moving object instead of a fixed position, I can probably add that as an option too.