Arma 3
AI Pathfinder Improvement
Viser 11-17 af 17 forekomster
< 1  >
Opdatering: 19. maj kl. 12:42

Opdatering: 19. maj kl. 12:35

Opdatering: 19. maj kl. 12:14

Opdatering: 19. maj kl. 12:14

Opdatering: 19. maj kl. 9:43

Opdatering: 19. maj kl. 9:03

v0.2.0 – 2025-05-19
+Added Interior routing to dynamically build a doorway, node graph and run for room-to-room navigation.
+Added Vertical-drop safety to see if it strips out any waypoints that would send AI off a cliff or ledge.
+If no valid interior path is found, the AI will fall back to the built-in pathfinding.
-Removed some unusued scripts so now only the actively used ones are present.

[Planned features]
~Runtime obstacle detection (sandbags, barriers placed via Zeus)
~Mid-mission path recalculation triggers per unit
~Suppression & tactical flanking behavior extensions

Opdatering: 16. maj kl. 14:03